Sigurd
First Post
I have an idea for a cursed undead guarding a location. Sort of like the Pirates of the Caribbean sailors the creature must serve to open the way for creatures so long as "X" is true. I'm still considering what X might be.
Anyway, my problem is that there are so many game strategies to destroy\disable\defeat undead. I'm worried the plot device is too fragile for a campaign world.
Any suggestions on modifying the situation to make it more believable?
Sigurd
Anyway, my problem is that there are so many game strategies to destroy\disable\defeat undead. I'm worried the plot device is too fragile for a campaign world.
Any suggestions on modifying the situation to make it more believable?
Sigurd