Magic sales and security


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Yep. She leads the survivors of Lordaeron now.

Zappo said he's playing in the Warcraft setting and she's the only major character with these initials there that I can think of right now.
 

Aye. I can see her dad, Admiral Proudmoore, as the man who would give Jaina a powerful weapon as a present in order to encourage her to quit magic and take up a military career. In the end, she became an archmage and actually fought her father, but I think she'd keep the rapier as a memory even though she wouldn't use it.

The funny bit is that, right now, the PCs are working for her. But it's a secret. Noone knows. Including whoever got assigned the task to recover the item. I can foretell a big mess, followed by a lot of embarassment.
 

The Stronghold Builders Guidebook had some good suggestions for securing high-ticket items. Can't remember the exact details though. Perhaps a Contingency spell?
 

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When I ran a City Campaign for my players, (They were all a bunch of thieves trying to take over the mob/rob the city blind.) many of my ideas came from the Stronghold Builder's Guide. It had a great deal of info on "Room sized Magic Items" that can be used to increase security.
 

FireLance said:
Merchants pay taxes to the local authority. Merchants with the resources to handle expensive merchandise pay large amounts of tax. In return, the local authority uses part of the tax money to fund crack special operations teams to enforce rules like "no stealing from merchants that pay large amounts of tax to the local authority" with extreme prejudice.


And that, my friend, sums up the entire governmental structure of one of my cities... which works quite well, actually. Fortunately, the players have only been dumb enough to try stealing once, and that because they had to, and then they nearly lost their lives.
 

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