After getting one response in a thread which, honestly, wasn't made for this sort of questioning... I figured I would start a basic thread of discussions on how magic affects your setting. The premise:
Discuss how the following spells and questions about said spells are handled in your setting.
Enlarge Person/Polymorph/Shapeshift/Wild Shape:
-Where does the addition/subtraction of mass come from/go to when such a spell is cast?
-How do these spells affect the caster post-casting?
Spells which require intact bodies (Raise Dead, Animate Dead, etc.)
- How common is the knowledge that bodies must be intact for these spells to work?
These are the first points I want to discuss... so let us work from here.
Slainte,
-Loonook.
Discuss how the following spells and questions about said spells are handled in your setting.
Enlarge Person/Polymorph/Shapeshift/Wild Shape:
-Where does the addition/subtraction of mass come from/go to when such a spell is cast?
-How do these spells affect the caster post-casting?
Spells which require intact bodies (Raise Dead, Animate Dead, etc.)
- How common is the knowledge that bodies must be intact for these spells to work?
* Does (insert organization/group/race) take strides to prevent these spells from being cast?
*Do countermeasures exist to prevent these spells (i.e. would an assassin knowingly sever a head to prevent speak with dead/raise dead from being cast?
*Do countermeasures exist to prevent these spells (i.e. would an assassin knowingly sever a head to prevent speak with dead/raise dead from being cast?
These are the first points I want to discuss... so let us work from here.
Slainte,
-Loonook.