Kahuna Burger
First Post
So I was thinking about how adding character levels works (pretty much) fine for very physical monsters but screws magic users, and I was wondering what house rules people think would be good to correct the problems.
An example of the problem - you have a 14th level party and a devil is made to join it. His ecl is 14, so he's 'ballanced' with the other characters. He's slinging magic a tiny bit below the party wizard, but has some advantages to ballance and some 'at will's he never runs out of, so he's ok. Then they each level up. The wizard becomes a 15th level wizard, gets a couple of 8th level spells and a commisurate increase in power. But the devil is at the top of his ecl. He has to advance in a class. So he can abbandon all magic use and advance as a rogue or fighter, or he can continue as a sorcerer. If he continues his magical training, at 15th level he gets... two first level spells that he can cast 4 or 5 time a day. Now if he were advancing as a wizard, I couldn't argue that - you learn ritual magic from the ground up. But supposedly the sorcerer uses his innate magical abilities, so why would he suddenly start getting wussy stuff when he clearly has been honing innate abilities already?
One idea I can come up with off the top would be to extrapolate a continued monster class - keep bringing up the frequency of his more powerful devil abilities, add in new ones that fit the motif, keep bumping energy resistanced and DR, etc. The other would be to give him the increase in spells he would have gotten had he been a sorcerer of his ecl and leveled up. In this case, he would get one 5th, one 6th and one 7th level spell, (I'd be inclined to give him half the uses per day rounded up rather than the increase on that one) plus one to fort and ref saves and a d4 HD.
Any thoughts? Other ideas, tweaks on either of these, "Its not a problem unless you're a munchkin anyway"?
An example of the problem - you have a 14th level party and a devil is made to join it. His ecl is 14, so he's 'ballanced' with the other characters. He's slinging magic a tiny bit below the party wizard, but has some advantages to ballance and some 'at will's he never runs out of, so he's ok. Then they each level up. The wizard becomes a 15th level wizard, gets a couple of 8th level spells and a commisurate increase in power. But the devil is at the top of his ecl. He has to advance in a class. So he can abbandon all magic use and advance as a rogue or fighter, or he can continue as a sorcerer. If he continues his magical training, at 15th level he gets... two first level spells that he can cast 4 or 5 time a day. Now if he were advancing as a wizard, I couldn't argue that - you learn ritual magic from the ground up. But supposedly the sorcerer uses his innate magical abilities, so why would he suddenly start getting wussy stuff when he clearly has been honing innate abilities already?
One idea I can come up with off the top would be to extrapolate a continued monster class - keep bringing up the frequency of his more powerful devil abilities, add in new ones that fit the motif, keep bumping energy resistanced and DR, etc. The other would be to give him the increase in spells he would have gotten had he been a sorcerer of his ecl and leveled up. In this case, he would get one 5th, one 6th and one 7th level spell, (I'd be inclined to give him half the uses per day rounded up rather than the increase on that one) plus one to fort and ref saves and a d4 HD.
Any thoughts? Other ideas, tweaks on either of these, "Its not a problem unless you're a munchkin anyway"?