Taurren said:I totally agree that signiture weapons have a fantastic appeal to players and can be a great part of a campaign.
But wouldn't it be be better to allow the PC's access to a master weaponsmith who specializes in Dwarven Axes, rather than have a rule that diminishes the RP value of weapons by allowing them to be "upgraded" easier and faster than a Windows patch?
I know this is only personal opinion, but that rule really seems to trivialize the wonder and uniqueness of magical weapons.
Not only can you have the mage hold the weapon for some time to emphasize the event, but you don't have to make it easy to find a willing/able mage, either.
For example, there may be mages who demand some proof of the warrior's worth. Maybe they only assist warriors of specific castes, alignments, religions, etc...so as to not unbalance power in the region. "How do I know you won't use it to undo everything I stand for?" asks the enchanter. There are all kinds of interesting reasons that it might be difficult to get your upgrade done.
In addition, let's follow your logic. Is a magic weapon more special by having more of them around? I mean, if you had very few magic weapons that could be upgraded, or many more weapons that could not, isn't it more "special" to have fewer?
But I think you may be hitting upon the idea that a weapon was created special and that "upgrading" it may be akin to some sort of disrespect or affront to the weapon, your world, and magic. That sounds like a great reason for a mage to resist upgrading weapons willy nilly, doesn't it? I mean, if you KNEW you couldn't go through the drive-thru McWeapon store and get your upgrade, wouldn't you respect the process more? And wouldn't that special sword you have be even MORE special? Because you'd know how difficult it would be to replace it if it's already a +2 Flaming long sword. Jeeez, you'd hold on tight and hope some enchanter finds you worthy of a +HOLY upgrade some day, for example.
wolfen