nittanytbone
First Post
I second the Bane arrow suggestion. They are so cheap you can rapidly accumulate a good supply of them, allowing you to open up every tough fight with a real whammy. I think they are a real bargain.
Pick up extras for common foes (goblinoids, humans, whatever your DM has a fetish for) and for those which your party has a tough time dealing with (flying monsters perhaps, or maybe stuff that can't be sneak attacked like undead).
Having a few Bane Seeking arrows -- while much more expensive -- is great for dealing with hiding or invisible foes. Use a Seeker arrow with a Light spell cast on it for your first shot of the round, then the rest of the party can pepper that square with attacks once the target has been "tagged."
Pick up extras for common foes (goblinoids, humans, whatever your DM has a fetish for) and for those which your party has a tough time dealing with (flying monsters perhaps, or maybe stuff that can't be sneak attacked like undead).
Having a few Bane Seeking arrows -- while much more expensive -- is great for dealing with hiding or invisible foes. Use a Seeker arrow with a Light spell cast on it for your first shot of the round, then the rest of the party can pepper that square with attacks once the target has been "tagged."