der_kluge
Adventurer
We didn't implement a cost for making a socketed item vs. a regular item. It's like double-taxation. A socketed item has no real power over a regular one. And since you have to create something to put in the socket anyway, that's where the cost lies. The only cost in creating a socketed item is in creating the masterwork whatever for making the original (mundane) item. That is, a socketed magical sword has to start out as a mundane masterwork socketed sword. There is an increased cost in making that, but not in making it magical. In other words, a masterwork socketed sword costs the same as a masterwork sword when making it into a +1 weapon.
Furthermore, we *had* a "create talisman" feat, but dropped it, because there are already too many magic item creation feats anyway. If you want to create a magical talisman, my recommendation would be to just use the craft wondrous item feat. Ioun stones are nothing more than flying talismans (we have rules that cover this in the book) and they are created with just craft wondrous item. So, an extra feat just seems like overkill.
With that said, creating a talisman is exactly like creating a wondrous item, if it has wondrous properties. Or, it is just like creating a bonus item (like a +1 sword is a bonus item). So, you could have two kinds of talismans:
+2 talisman or
a talisman allows you cast charm person 1/day
The first is a bonus talisman, and is created exactly the same way a +2 sword is, except it incurs additional cost because it has multiple variations. The second is just like a ring that would do the same thing, but it also has an increased cost because it's more portable. But, you'd rarely have any reason to create the second kind of talisman.
The first talisman, you could stick into armor, or into a sword. If you put it into a sword, it stacks with the plus of the sword. So, if you had a +1 socketed sword, and you put in our +2 talisman, you now have a +3 sword. If you put it into +1 armor, you now have +3 armor. Furthermore, because ability and skill items are considered "bonus" items, you could stick into gauntlets of strength +2, making them gauntlets of strength +4.
That's it, in a nutshell.
Furthermore, we *had* a "create talisman" feat, but dropped it, because there are already too many magic item creation feats anyway. If you want to create a magical talisman, my recommendation would be to just use the craft wondrous item feat. Ioun stones are nothing more than flying talismans (we have rules that cover this in the book) and they are created with just craft wondrous item. So, an extra feat just seems like overkill.
With that said, creating a talisman is exactly like creating a wondrous item, if it has wondrous properties. Or, it is just like creating a bonus item (like a +1 sword is a bonus item). So, you could have two kinds of talismans:
+2 talisman or
a talisman allows you cast charm person 1/day
The first is a bonus talisman, and is created exactly the same way a +2 sword is, except it incurs additional cost because it has multiple variations. The second is just like a ring that would do the same thing, but it also has an increased cost because it's more portable. But, you'd rarely have any reason to create the second kind of talisman.
The first talisman, you could stick into armor, or into a sword. If you put it into a sword, it stacks with the plus of the sword. So, if you had a +1 socketed sword, and you put in our +2 talisman, you now have a +3 sword. If you put it into +1 armor, you now have +3 armor. Furthermore, because ability and skill items are considered "bonus" items, you could stick into gauntlets of strength +2, making them gauntlets of strength +4.
That's it, in a nutshell.
