Dreaddisease
First Post
I have always thought every item should have some drawback. Either it is a slotted item or it has double the price. But we were discussing making stones of move silently much like the boots but double the cost. But when it comes down to it you are always much better off with a stone of something even if it costs more because it leaves slots open for other things.
Also Iuon Stones float around your head and can be stolen or grabbed in battles. Everburning torchs, candles, horns all have to be used, lit and/or held in your hand. Almost everything has to be used in some way or have a drawback. Except stones.
I was thinking that a stone had to be in the hand. Like a stress stone. So you can use a luckstone while you have a shield (because your hand is free to have it in there).
Is this correct? Or can you just have a luckstone in your pocket or a stone of move silently in there and have the effect always on?
If that is the case then I am going to have a bag of just stones, from here on out. They look plain, they are unassuming and they still are magical.
edit: sorry for the incoherence
Also Iuon Stones float around your head and can be stolen or grabbed in battles. Everburning torchs, candles, horns all have to be used, lit and/or held in your hand. Almost everything has to be used in some way or have a drawback. Except stones.
I was thinking that a stone had to be in the hand. Like a stress stone. So you can use a luckstone while you have a shield (because your hand is free to have it in there).
Is this correct? Or can you just have a luckstone in your pocket or a stone of move silently in there and have the effect always on?
If that is the case then I am going to have a bag of just stones, from here on out. They look plain, they are unassuming and they still are magical.
edit: sorry for the incoherence
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