Magical Tradition

The Proconsul

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MAGICAL TRADITION
Due to the strong magical traditions in your homelands, you have had some basic training in the magical arts beside your normal training.
Preq: Either Intelligence, Wisdom or Charisma 15+, No Spellcaster levels
Effect: You can cast either Orisons (15+ Wisdom) or Cantrips (15+ Charisma) as if you were had half your character level in Cleric or Wizard levels, respectively.
Special: This feat may only be taken at 1st level.
 

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So, this gives the chartacter the ability to cast orisons or cantrips? Do they have to preapre spells as normal?

I'd make the number cast per day flat, like 3 or so. Feats shouldn't increase in power as one gains levels.
 

Crothian said:
So, this gives the chartacter the ability to cast orisons or cantrips? Do they have to preapre spells as normal?

I'd make the number cast per day flat, like 3 or so. Feats shouldn't increase in power as one gains levels.

I agree. IMC I use a similar feat that allows the PC to call on the spirits to cast Orisons 'cha. mod' (1-5) times per day with a DC 15 Wis check.
 

My friends and I actually have Feats very similar to this made for the homebrew we're working on, and they're the prerequisite for entrance into the corresponding spellcaster classes.

Anyway, I'm with these guys. Make it a flat amount, or relate it to the stat in question (so instead of 3 cantrips per day, it might be INT/WIS/CHA mod per day). This'll still scale with level, in the sense that people raise their stats.

The bigger question is, why limit it to a level 1 Feat? Would it be unbalanced if a level 12 character suddenly developed a small magical talent? He'd still have to have a high mental stat for it.

Also, can someone take it multiple times for different stats? If I have INT 15 and WIS 15, can I learn both arcane and divine cantrips? What if it was INT 15 and CHA 15, so I got arcane twice?
 

The level 1 restriction was in there for flavor - a higher level character, I thought, would simply take a wizard level.

And I too, agree on making it a flat amount. Thanks :) ;)

As for preparing: Yes, because he casts them as a wizard or cleric (I thought that was implied). Hmm, perhaps a character with 15 Charisma must not prepare them, but only knows 3-4?
 
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I'd suggest lowering the stat requirement to 11+ and taking the spells from different lists based on the stat:

Int 11+: Wizard
Wis 11+: Druid
Cha 11+: Bard

Now, allow 3 0-level spells, and they can be used a total of 1 + stat mod times per day.

-- N
 

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