Magical traits for ships

wow. Not what I was thinking when I read the title. So I'll adjust:

Cursed: a crew man dies of some tragedy on every voyage
Jealous: the ship REALLY loves her captain, and is jealous of any romantic rivals ala The Dark Lady.
Ghost: able to shift in/out of our reality from a fog bank
Self Destruct: able to initiate a self destruct sequence to take it and the nearby island/vessels around it
Shields: regenerating energy shields (slowly, after combat) to absorb damage before it becomes permanent and deadly to the hull.
Super Cannon: ship carries a special blasting attack that can't be used all the time that is destructive enough to take out the largest ship or nearly destroy a large port city
Submersible: Ship can go underwater, and has some kind of field that keeps air in so the crew can breathe
Self Propelled: ship doesn't need wind or oars to move.
Humongous: Ship is extremely large, big enough to open a hatch and swallow pretty much any other ship and keep it in its hull.
Flight Deck: Ship has a launch/landing pad for flighted craft/creatures (ala aircraft carrier)
 

log in or register to remove this ad

Control water or weather can seriously harm a ship depending on its type.
And even good old (3E) shatter can pose quite a problem and at higher level reverse gravity.

Generally every waterbreathing monster/character poses quite a big of a problem as ships don't tend to have any defenses on the bottom.
 
Last edited:

a ship that can generate a fog bank to hide in, or create a light to penetrate fog and rain and darkness would be at a big advantage.

a ship with hatches below the waterline that anyone could enter/exit through would be a great boon to smugglers.

and how about being able to move without wind? Or generate your own wind.
 

Huh. I just discovered that modern water elementals cannot create whirlpools big enough to threaten anything longer than 30 feet. Also most ships are too big to warp wood or reverse gravity them.
 

Huh. I just discovered that modern water elementals cannot create whirlpools big enough to threaten anything longer than 30 feet. Also most ships are too big to warp wood or reverse gravity them.

Water elementals can easily destroy a ship as long as they can damage the hull with their attacks. And just imagine how much stress a reverse gravity which only affects part of the ship causes to the hull (same principle as modern torpedoes).
 

Self-repairing
Sentient / intelligent
Blinking / phasing
Capable of space travel
Biological (composed of flesh, blood, and bone, not wood & iron)
Gopher (travels through the earth, not over it, like a submersible landship)
Towed by fantastic creatures -- dragon turtles, elasmosaurs, etc
Morphing (changes shape and function)
Scrying (or other sensor capability)
Automated loading (no crew needed for cargo)
Space-hamster repelling
Animated (the components of the ship awaken and defend it if boarded)
 
Last edited:

Any kind of self-propulsion/wind generation.
Maybe generates an air bubble and can submerge like a submarine.
 

Remove ads

Top