jaker2003
Explorer
Ok, I've had this idea for a while and I finally hammered it out today.
Magical writing is widespread; the following spells use or manipulate text or symbols.
Arcane Mark, Explosive Runes, False Life spell requires the caster to trace sigils with alcohol as a material component, Glyph of Warding, Glyph of Warding, Greater, Illusory Script, Mark of Justice, Magic Circle spells have a stipulation allowing the use of a diagram, Secret Page, Sepia Snake Sigil, Symbol of Death, Symbol of Fear, Symbol of Insanity, Symbol of Pain, Symbol of Persuasion, Symbol of Sleep, Symbol of Stunning, and Symbol of Weakness
So, my idea is Graphidae (family of writing). Because of its length, I've stashed it into a spoiler button.
[sblock=Graphidae]Craft Graphidae [Item Creation]
You can create various marks, tattoos, glyphs, and runes.
Prerequisites: Caster Level 3rd, Scribe Scroll, Craft Wondrous Item, Spellcraft 5 ranks.
Benefit: You can create various magical symbols. Generally, crafting magical symbols takes one day. To craft a magical symbol, you must spend 1/25 of its base price in XP and use up raw materials costing one-half of its base price. Some magical symbols incur extra costs in material components or XP, as noted in their descriptions. These costs are in addition to those derived from the rod’s base price.
And now I should explain how I would operate these:
These magical writings glow when in the area of a detect magic effect and come in four generalized categories:
Marks: Marks are temporary symbols that hold and control magic that affects the subject creature. You can create a magical mark of any 3rd-level or lower spell that you know and that targets one or more creatures. Drawing a magical mark takes ten minutes. When you create a magical mark, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own level. The base price of a magical mark is its spell level x its caster level x 50gp. To draw a magical mark, you must spend 1/25 of this base price in XP and use up raw materials costing one half this base price.
When you create a magical mark, you make any choices that you would normally make when casting the spell. Any magical mark that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when creating the magical mark. When the mark is created, the spell or spell slot is expended for the day as if you had cast it. Activation of a mark is as simple as touching it and willing it to work (a standard action). After the mark has generated its effect, it fades away, expended. Unactivated marks remain until discharged.
Tattoos: Tattoos are permanent symbols that hold and control magic that affects or originates on a subject creature. You can ink a tattoo of any non-instantaneous spell you know that targets one or more creatures. Scribing a magical tattoo takes one day. When you create a magic tattoo, you set the caster level. The base price of a magical tattoo is its spell level X its Caster Level X 2,000gp. This price is then multiplied based on the spell’s duration.
Glyphs: Glyphs are temporary symbols that hold and control magic that affects or originates on a subject object. You can create a glyph of any 3rd-level or lower spell that you know and that targets one or more items. Drawing a glyph takes ten minutes. When you create a glyph, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own level. The base price of a glyph is its spell level x its caster level x 50gp. To draw a glyph, you must spend 1/25 of this base price in XP and use up raw materials costing one half this base price.
When you create a glyph, you make any choices that you would normally make when casting the spell. Any glyph that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when creating the glyph. Activation of a mark is as simple as touching it and willing it to work (a standard action). After the mark has generated its effect, it fades away, expended.
Runes: Runes are permanent symbols that are inscribed into objects, granting them magical abilities. Runes can enhance weapons, armor, rods, staffs, wands, and rings, provided that you have the necessary item creation feats. Inscribing a rune takes one day. To enhance an item with a rune, you must spend 1/5 of its base price in XP and use up raw materials costing 1/25 of its base price.[/sblock]I'm really looking forward to feedback on this.
Magical writing is widespread; the following spells use or manipulate text or symbols.
Arcane Mark, Explosive Runes, False Life spell requires the caster to trace sigils with alcohol as a material component, Glyph of Warding, Glyph of Warding, Greater, Illusory Script, Mark of Justice, Magic Circle spells have a stipulation allowing the use of a diagram, Secret Page, Sepia Snake Sigil, Symbol of Death, Symbol of Fear, Symbol of Insanity, Symbol of Pain, Symbol of Persuasion, Symbol of Sleep, Symbol of Stunning, and Symbol of Weakness
So, my idea is Graphidae (family of writing). Because of its length, I've stashed it into a spoiler button.
[sblock=Graphidae]Craft Graphidae [Item Creation]
You can create various marks, tattoos, glyphs, and runes.
Prerequisites: Caster Level 3rd, Scribe Scroll, Craft Wondrous Item, Spellcraft 5 ranks.
Benefit: You can create various magical symbols. Generally, crafting magical symbols takes one day. To craft a magical symbol, you must spend 1/25 of its base price in XP and use up raw materials costing one-half of its base price. Some magical symbols incur extra costs in material components or XP, as noted in their descriptions. These costs are in addition to those derived from the rod’s base price.
And now I should explain how I would operate these:
These magical writings glow when in the area of a detect magic effect and come in four generalized categories:
Marks: Marks are temporary symbols that hold and control magic that affects the subject creature. You can create a magical mark of any 3rd-level or lower spell that you know and that targets one or more creatures. Drawing a magical mark takes ten minutes. When you create a magical mark, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own level. The base price of a magical mark is its spell level x its caster level x 50gp. To draw a magical mark, you must spend 1/25 of this base price in XP and use up raw materials costing one half this base price.
When you create a magical mark, you make any choices that you would normally make when casting the spell. Any magical mark that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when creating the magical mark. When the mark is created, the spell or spell slot is expended for the day as if you had cast it. Activation of a mark is as simple as touching it and willing it to work (a standard action). After the mark has generated its effect, it fades away, expended. Unactivated marks remain until discharged.
Tattoos: Tattoos are permanent symbols that hold and control magic that affects or originates on a subject creature. You can ink a tattoo of any non-instantaneous spell you know that targets one or more creatures. Scribing a magical tattoo takes one day. When you create a magic tattoo, you set the caster level. The base price of a magical tattoo is its spell level X its Caster Level X 2,000gp. This price is then multiplied based on the spell’s duration.
Rounds/level 4
Minute/level 2
10minutes/level 1.5
24hours+ 0.5
If the spell has a material component cost, multiply that cost by 100 and add to the base price. If the spell has an XP cost, multiply the XP cost by 500gp and add to the base price. When you scribe a magical tattoo, you place it on or near an assigned body slot. Magical tattoos not assigned to a body slot (such as left ring) have their entire prices doubled. When you create a magical tattoo, you make any choices that you would normally make when spellcasting. The creature bearing the tattoo is the primary subject of the spell, and the center of any spell with a range. Spells with effects that discharge or fail are renewed after an hour.Minute/level 2
10minutes/level 1.5
24hours+ 0.5
Glyphs: Glyphs are temporary symbols that hold and control magic that affects or originates on a subject object. You can create a glyph of any 3rd-level or lower spell that you know and that targets one or more items. Drawing a glyph takes ten minutes. When you create a glyph, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own level. The base price of a glyph is its spell level x its caster level x 50gp. To draw a glyph, you must spend 1/25 of this base price in XP and use up raw materials costing one half this base price.
When you create a glyph, you make any choices that you would normally make when casting the spell. Any glyph that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when creating the glyph. Activation of a mark is as simple as touching it and willing it to work (a standard action). After the mark has generated its effect, it fades away, expended.
Runes: Runes are permanent symbols that are inscribed into objects, granting them magical abilities. Runes can enhance weapons, armor, rods, staffs, wands, and rings, provided that you have the necessary item creation feats. Inscribing a rune takes one day. To enhance an item with a rune, you must spend 1/5 of its base price in XP and use up raw materials costing 1/25 of its base price.[/sblock]I'm really looking forward to feedback on this.
Last edited: