Krishnath
First Post
Here is a new elemental template, I hope you like it 
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Magma Element Creatures
Magma Element Creatures dwell in the paraelemental plane of magma, as well as on the elemental planes of fire and earth. They appear as shambling hulks composed of burning magma with the same general form as material plane beings. Their eyes and mouths are nothing more than burning pits of molten lava.
Creating a Magma Element Creature:
"Magma Element" is a template than can be added to any corporeal creature of the following base types: Aberration, animal, beast, magical beast, plant or vermin. The creatures type changes to "elemental (earth, fire)". It uses all the base creatures statistics and special abilities except as noted here.
Hit Dice: Change to d8
AC: Natural armor improves by +3
Special Attacks: A magma element creature retains all the special attacks of the base creature and also gains the following.
Burn (Ex):Those hit by the natural attack of a magma element creature must succeed at a Reflex save or catch fire. The flame burns for 1d4 rounds (See catching fire in chapter 3 of the Dungeon Masters Guide.) The save DC is equal to 7 plus the magma element creatures HD total.
Creatures hitting a magma element creature with natural weapons or unarmed attacks also catch fire unless they succeed a reflex save as above.
Special Qualities: A magma element creature retains the special qualities of the base creature and also gains the following ones:
· Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
· Darkvision to a range of 60'
· Damage reduction (see the table below).
Hit Dice Damage Reduction
1-7 -
8-11 5/Magic
12+ 10/Magic
· Fire Subtype (Ex): Fire Immunity, double damage from cold, except on a successful save.
If the base creatues already has one ore more of these special qulaities, use the better value.
Saves: As the base creature.
Abilities: Change from the base creature as follows: Str +2, Dex -2
Skills: Same as the base creature, If the Magma Element creature has an intelligence of 4 or greater, it speaks Ignan and Terran.
Feats: Same as the base creature.
Climate/Terrain: Any land and underground
Organization: Same as the base creature
Challenge Rating: Up to 3 HD, same as the base creature.
3 HD to 7 HD, same as the base creature +1
8+ HD, same as the base creature +2
Treasure: Same as the base creature
Alignment: Usually Neutral
Advancement: Same as the base creature.
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Please tell me what you think.
Later,

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Magma Element Creatures
Magma Element Creatures dwell in the paraelemental plane of magma, as well as on the elemental planes of fire and earth. They appear as shambling hulks composed of burning magma with the same general form as material plane beings. Their eyes and mouths are nothing more than burning pits of molten lava.
Creating a Magma Element Creature:
"Magma Element" is a template than can be added to any corporeal creature of the following base types: Aberration, animal, beast, magical beast, plant or vermin. The creatures type changes to "elemental (earth, fire)". It uses all the base creatures statistics and special abilities except as noted here.
Hit Dice: Change to d8
AC: Natural armor improves by +3
Special Attacks: A magma element creature retains all the special attacks of the base creature and also gains the following.
Burn (Ex):Those hit by the natural attack of a magma element creature must succeed at a Reflex save or catch fire. The flame burns for 1d4 rounds (See catching fire in chapter 3 of the Dungeon Masters Guide.) The save DC is equal to 7 plus the magma element creatures HD total.
Creatures hitting a magma element creature with natural weapons or unarmed attacks also catch fire unless they succeed a reflex save as above.
Special Qualities: A magma element creature retains the special qualities of the base creature and also gains the following ones:
· Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
· Darkvision to a range of 60'
· Damage reduction (see the table below).
Hit Dice Damage Reduction
1-7 -
8-11 5/Magic
12+ 10/Magic
· Fire Subtype (Ex): Fire Immunity, double damage from cold, except on a successful save.
If the base creatues already has one ore more of these special qulaities, use the better value.
Saves: As the base creature.
Abilities: Change from the base creature as follows: Str +2, Dex -2
Skills: Same as the base creature, If the Magma Element creature has an intelligence of 4 or greater, it speaks Ignan and Terran.
Feats: Same as the base creature.
Climate/Terrain: Any land and underground
Organization: Same as the base creature
Challenge Rating: Up to 3 HD, same as the base creature.
3 HD to 7 HD, same as the base creature +1
8+ HD, same as the base creature +2
Treasure: Same as the base creature
Alignment: Usually Neutral
Advancement: Same as the base creature.
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Please tell me what you think.
Later,
Last edited: