Magma Elemental Template!

Krishnath

First Post
Here is a new elemental template, I hope you like it :D

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Magma Element Creatures

Magma Element Creatures dwell in the paraelemental plane of magma, as well as on the elemental planes of fire and earth. They appear as shambling hulks composed of burning magma with the same general form as material plane beings. Their eyes and mouths are nothing more than burning pits of molten lava.

Creating a Magma Element Creature:
"Magma Element" is a template than can be added to any corporeal creature of the following base types: Aberration, animal, beast, magical beast, plant or vermin. The creatures type changes to "elemental (earth, fire)". It uses all the base creatures statistics and special abilities except as noted here.
Hit Dice: Change to d8
AC: Natural armor improves by +3
Special Attacks: A magma element creature retains all the special attacks of the base creature and also gains the following.
Burn (Ex):Those hit by the natural attack of a magma element creature must succeed at a Reflex save or catch fire. The flame burns for 1d4 rounds (See catching fire in chapter 3 of the Dungeon Masters Guide.) The save DC is equal to 7 plus the magma element creatures HD total.
Creatures hitting a magma element creature with natural weapons or unarmed attacks also catch fire unless they succeed a reflex save as above.
Special Qualities: A magma element creature retains the special qualities of the base creature and also gains the following ones:
· Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
· Darkvision to a range of 60'
· Damage reduction (see the table below).

Hit Dice Damage Reduction
1-7 -
8-11 5/Magic
12+ 10/Magic

· Fire Subtype (Ex): Fire Immunity, double damage from cold, except on a successful save.

If the base creatues already has one ore more of these special qulaities, use the better value.
Saves: As the base creature.
Abilities: Change from the base creature as follows: Str +2, Dex -2
Skills: Same as the base creature, If the Magma Element creature has an intelligence of 4 or greater, it speaks Ignan and Terran.
Feats: Same as the base creature.

Climate/Terrain: Any land and underground
Organization: Same as the base creature
Challenge Rating: Up to 3 HD, same as the base creature.
3 HD to 7 HD, same as the base creature +1
8+ HD, same as the base creature +2
Treasure: Same as the base creature
Alignment: Usually Neutral
Advancement: Same as the base creature.

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Please tell me what you think.

Later,
 
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Yeah, I like it...I've been thinking about making one...but may I suggest a special attack? Let it throw a bit of its body - magma - taking a little damage, but hitting with something that *embarrasses* greek fire!
 

It's a good suggestion, but I won't implementet. This is due to the template being based of the Magma Paraelemental found in MotP.

Thank you for your comment's though. :D
 

Would you be willing to update this and make ones for the other para-elements. If not ill make changes and such and post em here (and make the other templates in time).
 

Update it? Why? It's 100% compatible with 3.5

As for the other paraelementals, I do have plans on making a smoke and an ooze paraelemental template, eventually... I won't do a cold, though, as it allready exists in the MotP.
 



Do you have any Quasielementalish or half-quasielemental templates? I'm specifically looking for Radiant.
 
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Krishnath said:
Burn (Ex):Those hit by the natural attack of a magma element creature must succeed at a Reflex save or catch fire. The flame burns for 1d4 rounds (See catching fire in chapter 3 of the Dungeon Masters Guide.) The save DC is equal to 7 plus the magma element creatures HD total.


:confused: :confused: Why 7 + HD? Why not 10 + 1/2 HD + [ability] modifier, like most monster special abilities?

(In this case, I'd prolly go with 10 + 1/2 HD + con bonus.)
 

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