Pedantic
Legend
That is the crux of the issue. Really feels like it needs to be an neither or both situations for TH/MM.tiny hut is explicitly a haven in A5e.
That is the crux of the issue. Really feels like it needs to be an neither or both situations for TH/MM.tiny hut is explicitly a haven in A5e.
From my point of view, MM is a haven based on the requirements for Havens. TH is only a haven because it's stated, otherwise it doesn't meet the requirements for being a haven.That is the crux of the issue. Really feels like it needs to be an neither or both situations for TH/MM.
most of the things foes can do while you're in a tiny hut only really effect you once the hut ceases to exist, so technically there's no reasonable risk of attack during the rest.I'd be interested in the design decision to make Tiny Hut a haven. It doesn't seem to fit the requirements. You really need to set guard shifts even in a Tiny Hut. After all, anything with the equivalent of Dispell Magic will instantly bring a Tiny Hut down. There are lots of nasty things intelligent foes can do to a party in a Tiny Hut if they aren't watching. I get that the 200gp cost does mitigate the use of the spell but it still doesn't make sense in the fiction to me.
Glyphs of warding as a welcome back outside gift must be hilarious!most of the things foes can do while you're in a tiny hut only really effect you once the hut ceases to exist,
the glyph of warding packed with a sunburst the instant the hut is dispelled:Glyphs of warding as a welcome back outside gift must be hilarious!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.