Here's the challenge:
Create a "new" version of D&D out of the parts of previous editions (hence "frankedition"). You must choose one system or design philosophy each from:
Original D&D
Basic (Holmes, B/X, BECMI)
AD&D 1E
AD&D 2E
3.x
4E
and 5E
If you want, explain why you chose what you did.
For my part:
OD&D: Alignment. Of all the variations on alignment, I prefer the stark contrast between law and Chaos the most.
Basic: Domain management as a focus of "endgame" play.
AD&D 1E: XP for Gold and its associated implications. I just think it makes for better gameplay.
AD&D 2E: The art. It's so good.
3.x: Prestige classes. I know they got overpowered and silly quickly but I think the core idea is solid -- and better than 5E subclasses.
4E: Monster stat blocks.
5E: Advantage and Disadvantage.
I am not sure in my theoretical Frankedition I would use "skills" per se but I think I would keep 5E "proficiency bonus" but it would be tied to stuff your class, race and background suggest you would be skilled at.
Create a "new" version of D&D out of the parts of previous editions (hence "frankedition"). You must choose one system or design philosophy each from:
Original D&D
Basic (Holmes, B/X, BECMI)
AD&D 1E
AD&D 2E
3.x
4E
and 5E
If you want, explain why you chose what you did.
For my part:
OD&D: Alignment. Of all the variations on alignment, I prefer the stark contrast between law and Chaos the most.
Basic: Domain management as a focus of "endgame" play.
AD&D 1E: XP for Gold and its associated implications. I just think it makes for better gameplay.
AD&D 2E: The art. It's so good.
3.x: Prestige classes. I know they got overpowered and silly quickly but I think the core idea is solid -- and better than 5E subclasses.
4E: Monster stat blocks.
5E: Advantage and Disadvantage.
I am not sure in my theoretical Frankedition I would use "skills" per se but I think I would keep 5E "proficiency bonus" but it would be tied to stuff your class, race and background suggest you would be skilled at.