I was looking through my (growing) collection of OD&D/BD&D stuff, and I came across an article by Ken Marin which detailed his ideas of a RC D&D2. One of the interesting things he did was develop race/class combinations that drew upon strengths of both. BD&D used racial classes (Elf, Dwarf and Halfling); Ken expanded upon this by having elven Bards (Minstrels) be just a bit different than human bards, and halfling Thieves (Burglars) be different than "normal" ones. The old BD&D gazetteer series had a number of such classes, such as elven Clerics ("Treekeepers"), who drew upon both arcane and druidic magic, and dwarf clerics that likewise were just a little different.
I'd like to see more of this in 5e. An elven ranger doesn't have to be identical to a human one, and gnomes should have a different range of illusionist abilities than humans.
Any thoughts? How could a character's race affect his/her class abilities (besides a +1 bonus here or there)?
I'd like to see more of this in 5e. An elven ranger doesn't have to be identical to a human one, and gnomes should have a different range of illusionist abilities than humans.
Any thoughts? How could a character's race affect his/her class abilities (besides a +1 bonus here or there)?