I'm all for making race choice matter a LOT more than it has in 3E or 4E, but I don't think racial class variants is a workable solution at all. If you want a elven fighter to be very different from a dwarven fighter, wouldn't the best solution be to make the "fighter" side the same, and put more effects into the "elf" or "dwarf" side to establish the difference?
Isn't that what he's saying? Maybe I'm just reading this wrong.
Creating different elf fighter and dwarf fighter classes would be too inefficient. It would be better to accomplish the same goal by elaborating upon the game's central race mechanics.
Right...wait, "inefficient" how? You mean, like I said, devoting page count and such to racial variants. Ok, yeah. We agree on that.
I think, what paladinm is proposing (and not meaning to speak for you, paladinm) would be making the Race column of the proposed and stated intent of 5e to incorporate "Class/Race/Theme" character columns as integral to Character Creation veryimportant to what kind of fighter or thief or mage or cleric you elf/dwarf/halfling/...tiefling or dragonborn (?) is.
Being able to say "I'm a Dwarf/Fighter/Goblin Slayer" or an "Elf/Wizard/Woodland Enchanter" or a "Halfling/Thief (or Rogue)/Sneaky Bugger...er. I mean, Burglar" or a "Gnome/Rogue/Fey Illusionist" would, I personally think, make for a great game and provide flavor without having to incorporate a whole bunch of pages/fluff.
@KamakizeMidget's racial "class/themes" available to any of those races with the same base class, would work very well without requiring a ton of space or time in the books. Maybe a little sidebar under the class listings for (Additionally/OPTIONALLY race x-this, race y-that).
I think it could be done...and now that I'm thinking about it
hope it
is done. But whether or not it is...I definitely think these are realistic options i will add to my next campaign.