Make some wishes.

Taking into account that the villagers know that the some of the wishes are going to be known and that they should be something the village could/would do something about, these are the types of wishes I would expect in the urns.

I wish the blacksmith would be able to work with better materials.

I wish there was a road from the orchard to the town well.

I wish more apples were grown this year.

I wish so-and-so would get married.

I wish all drunkards were made to go home at a reasonable hour.

I wish that the town respected me.

I wish the sheriff/mayour wasn't such a layabout.

I wish the well was filled with pure water.

I wish my crops won't fail.

Some ones that people are thinking but not saying:

I wish so-and-so would love me.
I wish I was fast enough to beat my older brother.
I wish I will be crowend king/queen of the festival.

Most of the other ones have been said.
 

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So, here's the full situation.

The city of Eastgate (also known as Ori tal-Obuil) is the easternmost holding of the Ragesian Empire, which has been in shambles because its Emperor died. In truth, the Emperor was simply abducted (he's immortal), but while he was gone, all the second-in-commands started grabbing for power. So, an Elvish ally of the Empire was trying to claim Eastgate from another person who wanted to grab power, but now the real Emperor has returned to power, and word is spreading. Elf guy has been laying siege to the city for a few weeks, and he is bitter about losing his chance for power, but he will try to make peace.

So, the Elves contact the Eastgaters and say that they'll send a few of their people to the festival as a sign of good-will, to deliver good news. The Parade of Dreams winds through the ruined city, and during the parade people seem unusually happy, as if they sense something wonderful is going to happen. The Festival was originally a ritual to call back the Spring, but it has since turned into a Christmas-like festivity. Each family in the city puts one dream each into an urn and hides the urn in one of a dozen sacred caves, and during the parade, priests go into these caves and collect a handful at random. Then, when the parade reaches its end at the top of the local sacred mountain, seven urns are selected and are broken open, and then the city tries to fulfill those dreams which are not too greedy. The belief is that all the dreams are heard by God, but fear that your fellow man will hear your dreams keeps most people from putting truly outlandish stuff. It's considered bad luck if none of the urns contain a dream for Spring to come.

Problem is, the incarnation of Desire, a child of the Mother of Dreams (long story), has placed several weak incarnations into urns, in hopes that the collective psionic energy from the festival will awaken them. Desire's own powers are rather strong, so it will direct things to go its way, but a lot of villager desires will come true too. Particularly the ones that are unspoken.

Now, there's other build-up that I won't include here, because it would require even more delving into the campaign's plot, but suffice it to say, the party will have an inkling that something bad is going to happen. The following is what I think will happen, but of course PC interference always messes with overly-planned adventures.

The lord of Eastgate, Alzrius jel-Gressa, will lead the parade, and meet the Elvish emmissaries at the top of the mountain, praising them for their kindness in letting the people of Eastgate perform their holy day. The lord of the Elvish army will respond by saying that he has good news, that hostilities will now come to an end because the rightful Emperor is back in power. There are some scattered cheers, because people are still wary of the Elves, but Lord Alzrius offers to let the Elves provide an urn to the collection, so that perhaps some of their dreams too may come true.

Then the priests select the first urn, and break it open. It contains:
* A wish to heal a child's sick mother.
* A dream for a chance to fly.
* A new suit of armor for the mother's husband to fight the Elves.
* Death to the Elves.

There's some nervous laughter, and the writer of that last one says that it's alright if they don't answer his dream now. The second urn is chosen, and opened, and its dreams read:
* A child's dream for his pet rooster to be able to talk to Mommy and Daddy too.
* A mother's dream that the Elf that killed her husband will have his head chopped off and placed on a pike.
* A teenaged boy's dream for eternal love and a song to sing to his lover.

There's a bit more worry that perhaps they've offended the Elves, but the Elvish lord waves it off without concern. Then, the third urn is chosen. It is a greenish black stone with veins of colors hard to name, carved in a shape that may once have had a face, but looks worn with age. When the priests shatter it on the ground to release its contents, a voice croaks outward through the crowd, saying, "Dreams of Guilt For Killing One's Family." People are confused, and then a handful of people scream. As they scream, their sobs full of immeasurable self-loathing, a form begins to coalesce over the shattered urn.

People begin to panic, but then a tall figure robed in many different shades of blue sweeps out of the crowd to the fallen urns, raising two of them into the air. The figure's face is veiled, and no part of its skin can be seen, as if it might not even have a true body. A voice, pleasant and offering, enters the minds of everyone in the audience.

These things all things desire,
More than joy or song or fire,
Dreams of sin, and hate, and steel,
All these now do I make real.


The cloaked man shatters the fourth urn. Everyone who hears him, someone knows it is true, and the panic strengtens. Some surge toward Desire, in hopes of having their wishes fulfilled, while others flee desperately, afraid of what they might secretly yearn for. Desire breaks the fifth urn, and continues.

Strength to fight and kill an Elf,
more calls to prayer,
the world falls upon itself,
and end my long despair.


A claustrophic man in the crowd screams as suddenly the earth swallows him into a rift (also catching many around him), and all across the crowd, people with even the slightest suicidal leanings feel an urge to end their lives now, suddenly. Those close to the Elvish delegates feel a great desire to attack the Elves.

Desire's song follows to the sixth urn.

A face to call forth jealous awe,
to kill my cheating wife and brother,
mercy from the sword of law,
and sleep upon my sleepless mother.


People begin to turn on each other, many others suddenly pass out where they stand, and now nearly the whole crowd is consumed by foreign desires. The seventh urn I plan to leave for my players to come up with, because I want to turn their wishes against them.

Now, during this whole madness, the party will hopefully be able to figure out what's going on (they've run into a few other incarnations before -- Indomitability, Deception, Aggression, Balance, Impersonation, Agony, and Time), and do something to stop it. After the initial madness spreads, Desire will start shattering other urns that contain lesser incarnations. And I've got a few twists too.
 

RangerWickett said:
So, here's the full situation.
....Now, during this whole madness, the party will hopefully be able to figure out what's going on (they've run into a few other incarnations before -- Indomitability, Deception, Aggression, Balance, Impersonation, Agony, and Time), and do something to stop it. After the initial madness spreads, Desire will start shattering other urns that contain lesser incarnations. And I've got a few twists too.

Cool, lyrical and evocative. Nice adventure idea!

Too late for tomorrow, but I did have a couple twisted ideas:

I wish I had in my hands the eyes of everyone who stares at me. (Young woman).

I wish that the people who cheated me find their mouths slowly sealing shut. (Bitter middle-aged man.)

I wish that I had that young person's body. And that one. And that one. And that one. (Old person, sex irrelevant.)
 

RangerWickett said:
Now, during this whole madness, the party will hopefully be able to figure out what's going on (they've run into a few other incarnations before -- Indomitability, Deception, Aggression, Balance, Impersonation, Agony, and Time), and do something to stop it. After the initial madness spreads, Desire will start shattering other urns that contain lesser incarnations. And I've got a few twists too.

Really interesting adventure. Have you by any change information about these incarnations, their nature, history, and your players' encounters with them? They intrest me greatly.
 

It's 3am, so I'll be short, but I can always provide more information if you want.

Psionics are very rare in my game. They are a form of soul-based magic, imprinted on the mind. The first psionic PC I had in my campaign was a psion/monk who used psychometabolic powers, drawing on the essence of the souls of other creatures and infusing part of their aspect into himself to gain their abilities.

Then came Trilla, a young gold dragon who was exposed to demonic energies from an abyssal portal. Later, in an attempt to purify her, she was exposed to the holy energies of a heavenly portal, and the combination of devilish spirits trying to possess her and angelic spirits trying to protect her created in her the unique ability to manifest her thoughts into new entities. At first she had no control over her powers, so every night when she dreamed, her dreams would become real.

These early dream incarnations were weak, barely formed, hardly even sentient. Trilla was worried by them, as was her mother, Psiana, but Trilla eventually learned to trap the incarnations by sculpting figures of faces with closed eyes. If a dream incarnation, in its weak, intangible state, entered one of these statues, it would not see its way out, and would be trapped.

Unfortunately, Trilla's powers also became entangled with a powerful artifact, the Torch of the Burning Sky. The Torch was actually the thighbone of the demon who infused Trilla, and it was used as a club to slay the angel that tried to heal her. At this time, the Torch absorbed a bit of Trilla's draconic powers, and gained strange access to fire and teleportation powers. The bearer of this Torch led armies to conquer the world, but because one of the warlord's allies, an Elf named Shaaladel, was friends to the Dragons, Trilla and Psiana were safe. Safe, that is, until the warlord's ally tried to recreate the event that formed the Torch, torturing Trilla and driving her to create her first true nightmare, Agony.

Shaaladel's new artifact was destroyed by Psiana, but Shaaladel fled and had Psiana murdered, then ordered the capture of Trilla so he could try again. Trilla's first full sentient incarnation, Life, helped her escape and survive, and Trilla was smuggled deep underground by Elves that were fleeing the power of the new Ragesian Sun Empire. After this point, lore about Trilla becomes very vague on the surface, though more is known by those who live underground.

Trapped deep underground, alone after her mother's death, Trilla's nightmares intensified, and she created ever stranger and more deadly incarnations. Afraid of hurting those who had tried to protect her, Trilla fled the care of the Elves and found a deep, hidden place to make her new home, hoping she could find a way to stop the dreams from coming. She made some progress, keeping herself awake and concentrating on trapping any new incarnation before it could come to full strength.

But Life resented this. To quell the creation of new incarnations was the opposite of this entity's complete existence. One night, while Trilla dreamed, Life whispered the greatest terrors it could conjure to the sleeping Dragon, terrors driven from fear of loss of control, from guilt and grief. Trilla twisted in her dreams, screaming in fear, and thus was born Horror. Life stole away with the newborn incarnation, to nurture it and teach it how to manipulate their mother's sleep and dreams, and soon, Trilla found herself weaker and weaker in the face of these growing nightmares.

Years passed, Trilla trying to resist, trying to conjure incarnations that would aid her. Indomitability, Balance, Peace, Joy. Nearly all of these were subverted by Life, Trilla's dreams overpowering her, finally gaining enough strength to place her in a state of unending sleep. Now she slumbers eternal, her mind filled with whatever horrors her children wish to create.

The incarnations tried several times to reach the surface, but Trilla had done well to seal the escapes. Only a few have reached the surface, some trying to explore, others trying to gain power for their eventual release. A few are still yet loyal to Trilla, however, and they have bonded with humans on the surface, hoping to heal the pain of the Mother of Dreams.

Alright, so it's not really short, but that's the backstory. As to stats, they're all over the place. The incarnations count as, basically, ghosts, or other incorporeal undead, since they are simply spirits without bodies. However, they can manifest into physical bodies somehow related to their nature, and they can also possess a creature or object and infuse it with their essence. The magic of a rare group of subterranean fey lets a singer trap an incarnation into a physical form, and only in such a form can the incarnations be truly slain.

A few examples:

The strongest incarnations the PCs have encountered include Time, Indomitability, and Agony. Time never became tangible, but inhabited a grand cavern that contained the secret of immortality. Indomitability was one of the first dreams to reach the surface, and it arrived in the midst of a raging forest fire. Gallingly, it was trapped in physical form by the fey song, forced into the body of a giant flaming elk, but Indomitability's power was so great that the forest would never fall, so its flamed burned for over sixty years. Agony was trapped in a dungeon-prison by an evil wizard, and it would fill all the inmates with the most intense pain every few hours. They also just met Desire, but most of its powers are drawn from the psychic energy of others.

Some weaker incarnations they've met have included Deception (who has a +60 Bluff check, but little else), Impersonation (it copied two PCs), Balance (an ally of the party, sort-of), Aggression (took the form of dead warriors that would keep fighting), The World Falling Upon Itself, and a strange entity called the Wanderer, which collects dreams from the surface to use as inspiration for new dreams.

Finally, one PC was actually the incarnation of Justice, bonded into a human body, and they're good friends with a young girl who is bonded with Foresight.

In their incorporeal forms, they have lots of strange (often ad hoc) powers and abilities, but they are not able to harm people directly. But Deception could trick people into doing dangerous things, and Desire has been doing a good job tempting one of the PCs into betraying the others. When they assume physical forms of their own free wills, they are still only semi-tangible, but their powers have stronger and more direct effects. Finally, if you force them into a solid form (requires a bardic music performance, though I'd let someone research a spell if they took the time), their powers are very strong.

Indomitability, for one, was a 20 hit-die critter with a 120 Constitution. Deception was actually rather weak physically. Agony rebounded all damage dealt to it back on the attacker, in addition to recall pain, recall agony, and recall death psionic powers.

If you defeat an incarnation, you gain some aspect of its power, or you become resistant to its power. If you kill an incarnation, you gain a strong part of its power, though sometimes this power can overwhelm. The party was very nervous about fighting Agony, for instance, fearing they'd become eternally tormented with pain.

And this whole thing was inspired by a handful of Magic cards that came out in the Judgment expansion.
 

Thank you for sharing the story. Gave me some ideas. :)

Your game I sounds really interesting, and I certainly wish I had your ability to write stuff. Well, I don't, but at least you share yours. I appreciate.

How did players meeting with desire go, what where their wishes? You don't have story hour, do you?
 

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