Making a cloisted cleric

OfRiceAndHen

First Post
I'm making a cleric of Pelor using the variant rules in UA and was wondering what feats would be good to take. Here's some info:

Str 9
Dex 12
Con 13
Int 13
Wis 16
Cha 16

Concept is that clerics in this world are more caster-like and let the paladins do most of the martial work.

Some ideas for feats I had were Extra Turing, Improved Turning, and Extend Spell. Any other ideas would be great.
 

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Spell Focus (Conjuration) followed by Augment Summoning, if you like the Summon spells.

Item Creation feats could be nice; I personally like the power of Wands and the variety in Wondrous Items.

Since your Dex is 4 higher than your Str, Weapon Finesse would help when you use your puny little simple weapon, or deliver touch spells.
 

I don't have UA, but I assume these clerics still have domain powers. If your domain powers are offensive (like Death Touch) that's another good reason to have Weapon Finesse.

I'm a big fan of Combat Expertise for any character that would rather avoid getting hit than suck up the damage.

Skill Focus (Spellcraft) can be handy if you want to be an anti-caster caster.
 

If you really want the feal of a non-combat monkish priest, look to the exalted rules and Vow of Nonviolence and Vow of Peace, as well as possibly the Vow of Poverty.
 

Hmmm, I had forgotten about BoED, Exalted Turning looks good (had taken Sun and Healing domains), but the summoning angle looks good also. Guess I'll flip a coin :)
 

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