OfRiceAndHen
First Post
I'm making a cleric of Pelor using the variant rules in UA and was wondering what feats would be good to take. Here's some info:
Str 9
Dex 12
Con 13
Int 13
Wis 16
Cha 16
Concept is that clerics in this world are more caster-like and let the paladins do most of the martial work.
Some ideas for feats I had were Extra Turing, Improved Turning, and Extend Spell. Any other ideas would be great.
Str 9
Dex 12
Con 13
Int 13
Wis 16
Cha 16
Concept is that clerics in this world are more caster-like and let the paladins do most of the martial work.
Some ideas for feats I had were Extra Turing, Improved Turning, and Extend Spell. Any other ideas would be great.