trentonjoe
Explorer
I am starting to brainstorm a combat that occurs on the docks of a small city.
In a nutshell, BAD GUYS A are going to sneak BAD GUYS B into the city. Bad guys A are going to cause a distraction on the wharf allowing BAD GUYS B to go get the mcguffin.
I am looking for some interesting ideas to make the dock combat special. As of right now I have:
LAIR EFFECT type action with waves crashing against the docks possibly knocking players or NPC's into the water.
PERCEPTION CHECKS to see if they see BAD GUYS B sneaking around.
INSIGHT CHECKS to see if they notice the leaders of the distraction looking for the BAD GUYS B to come back.
LARGE GIANT TYPE CREATURE throwing rocks onto the docks to break them and have someone fall through.
Any suggestions?
Thanks in advance!
In a nutshell, BAD GUYS A are going to sneak BAD GUYS B into the city. Bad guys A are going to cause a distraction on the wharf allowing BAD GUYS B to go get the mcguffin.
I am looking for some interesting ideas to make the dock combat special. As of right now I have:
LAIR EFFECT type action with waves crashing against the docks possibly knocking players or NPC's into the water.
PERCEPTION CHECKS to see if they see BAD GUYS B sneaking around.
INSIGHT CHECKS to see if they notice the leaders of the distraction looking for the BAD GUYS B to come back.
LARGE GIANT TYPE CREATURE throwing rocks onto the docks to break them and have someone fall through.
Any suggestions?
Thanks in advance!