Making a Cruise ship into a megadungeon


log in or register to remove this ad


A giant ship at sea that is like a city that makes its own stuff? Sounds like a great place to adventure.

To each their own, I guess. I find it raises enough questions that are hard to answer plausibly.

Like, "makes its own stuff" seems implausible, because consistent production of anything requires consistent supply. What's the one thing a mobile factory doesn't have? Consistent supply lines. Indeed, much of the point of naval warfare is to project force far from your means of production, keeping those means safe.

I wouldn't balk at the thing having significant machine shop capbilities for repair, in which, from time to time, a major item could be assembled. But factories are specialized to production of a lot of some specific thing, and need major retooling every time you want to make something else.
 

To each their own, I guess. I find it raises enough questions that are hard to answer plausibly.

Like, "makes its own stuff" seems implausible, because consistent production of anything requires consistent supply. What's the one thing a mobile factory doesn't have? Consistent supply lines. Indeed, much of the point of naval warfare is to project force far from your means of production, keeping those means safe.

I wouldn't balk at the thing having significant machine shop capbilities for repair, in which, from time to time, a major item could be assembled. But factories are specialized to production of a lot of some specific thing, and need major retooling every time you want to make something else.
An element of awesccesary requires lowering your logic threshold. I mean, if the game is intended to be post apocalypse sure legit concerns. Tho, as a fantasy element its a pretty cool concept.
 

I'm starting to think that the best thing is to take an island in each major ocean and make it a repair base. That way the ship can appear anywhere based on story needs.

I think it will have a repair system more like a mobile repair facsility. We're in our world entering an era where 3-d printing makes it super easy to get the right part and they are being considered for future space exploration. Shouldn't be that hard to use it to build a prototype and then use a base to kick it into high gear.

The way I see it, in the land of the blind, the one eye man is king. Even if this militarized cruise ship probably would get it's ass kicked by more modern militaries, the fact remains they aren't around anymore and most sunk to the bottom of the sea. Plus they have such a head start that they are a threat to any fledgling navy's.

**************************************

here's what I'm thinking for overall base level structure.

Let me know if it something in overall design doesn't work:

Deck 18 - Bridge/Island Level
- bridge at the stern that is above everything.

Deck 17 – Sea Horse Level / Wizard tower
- Small island is off to the starboard and isolated from the rest of the ship when magic goes wrong

Deck 16 – Top of Ship/flight deck
  • mostly stripped down for maximum usage save the two towers above.
  • helicopter pad, defensive weapons,
  • pool repurposed for hover cycle training.

Deck 15 - Aircraft storage deck/Motorpool
- hanger where aircraft are stored

Deck 14 O.R.C.A. Command Main Deck Executive Deck
  • where the whose/who of O.R.C.A. command have their cabins.
  • staterooms for meetings

Deck 13 - Jellyfish Deck
  • where the biological experiments take place.
  • med bay.
  • Hydroponics/food production

Deck 12 – Factory/Workshop Level
  • light construction/maintence/repairs takes place here.
  • also where r&d takes place.

Deck 11 – Crew Quarters
  • Most O.R.C.A. rank and file are located.
  • This is where the Crabs sub section is located.

Deck 10 – Training Area and Family Residences
- Where the cuttlefish ninjas are located

Deck 09 – Arming level
  • Where torpedos and missiles are armed
  • Also – where stealth amphibious drops occur.

Deck 08 - Training fascilities
  • recruit barracks
  • obstacle course.
  • marching plaza replaced central park.
  • gun range (replaces music hall)

Deck 07 – Storage Level
  • Massive storage bay
  • also where they keep their swag
  • separated into locked safe areas.

Deck 06
  • O.R.C.A. residential housing (low rank)
  • also where the gym is.
  • still need a use for the aqua-theatre.

Deck 05 - Morale/Propaganda Level
- theatre
- dips into 4th level

Deck 04 - Recreation level.
  • clubs
  • ice rink
  • casino

Deck 03 - panic room level
  • main dining hall changed into a panic room which is heavily fortified.
  • other locations are defensive points

Deck 02 – Engineering/ Reactor Level
  • nuclear engine
  • boiler room
  • shaft alley
  • Forward T.G. room
  • Aft T.G. Room
  • steering gear.

Deck 01 – Bilge and Ballast
  • morgue / zombie storage
  • also where punishment is located - "the box"
  • sub /drone launch bay
  • mind controlled salvage squid is located.
  • also low level crew quarters
 

You have this thing from Waterworld movie, for whatever you think of the movie.

1644342389394.png


There is this concept that says it will hold 50,000 people like a whole city. The link shows more images and talks about locations on the ship.

1644342508090.png
 

I'm starting to think that the best thing is to take an island in each major ocean and make it a repair base. That way the ship can appear anywhere based on story needs.

I think it will have a repair system more like a mobile repair facsility. We're in our world entering an era where 3-d printing makes it super easy to get the right part and they are being considered for future space exploration. Shouldn't be that hard to use it to build a prototype and then use a base to kick it into high gear.

The way I see it, in the land of the blind, the one eye man is king. Even if this militarized cruise ship probably would get it's ass kicked by more modern militaries, the fact remains they aren't around anymore and most sunk to the bottom of the sea. Plus they have such a head start that they are a threat to any fledgling navy's.
But you wouldn't be one-eyed.

Firstly, keeping a single combat aircraft in service takes about $5,000 worth of parts and expert crew attention per flight hour. And if you have aircraft, others will too. Ditto on torpdeos and misiles.

Secondly, your plan would have a cruise ship that collapsed like an accordion from all the weight you've piled on top of it

Thirdly, even if purpose-designed warships are gone, your over-burdened, thin-hulled, monstrosity packed with aircraft fuel, munitions, ordinance, and everything else, would be a sitting duck for guys in small boats with RPGs or ATGMs or recoilless rifles. Or even heavy machineguns.

You seen to be trying to recreate a carrier battle group and major military facility using one very badly designed ship.
 

actually, there are some very good points, but it's easy to get around and to adjust accordingly.

1. The Hodgepocalypse doesn't happen for at least 100 years, giving time for innovations before it occurs.

2. Instead of a proper airforce, go heavy on the drones. They are cheaper, more disposable, and any pilots are safely within the ship (something akin to a LAN-party). Plus can be fabricated onboard comparable.

Also can reduce the costs by automating it entirely, reducing that pesky human component which is part of the cost.

3. In this present, We have entered the wild and wacky world of AI-assisted Material Sciences.


With a few extrapolations using "wundermaterial, it can be designed to be tougher and lighter then a ship nowadays as well as other amazing effects"

4. O.R.C.A. designed this ship from the ground up and while it looks vaguely like a cruise ship and it was the inspiration, it might actually be built smarter than that.

5. my inspiration for O.R.C.A. was Cobra from Gi-Joe and have you seen some of their vehicles?

 

This might be interesting for you: Vampire Cruise by amandalee
Also this is being funded by the same author

 


Remove ads

Top