Making a good guy enemy group coming after evil pc's...

Darmanicus said:
Book of Exalted Deeds. It's the opposite to Book of Vile Darkness.

Yeah...if you compare the two books, it becomes obvious that the BOED is more powerful in general for content than the BOVD. But that's how it should be imo, good is more limited, but more poweful.
 

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Here's that paladin I promised........

Illyana Petrovsky, Human Female.

Cleric of Heironeous 1 / Fighter 1 / Paladin 5 / Fist of Raziel 5

Str 16, Dex 14, Con 16, Int 12, Wis 15, Chr 20 HPs 1d8 + 11d10 + 36 = 101 av.

Fort +22/24 vs evil, Ref +11/13 vs evil, Will 13/15 vs evil.

BAB +11/+6/+1
Grapple +14
AC 26/28 vs evil, FF 24/26 vs evil, Touch 12/14 vs evil, (+5 with Divine Shield).
Initiative +2

Feats – Weapon Focus: Longsword; Divine Vigour, (SA, Use 1 TU attempt to gain Mv +10ft and 2HP/Lv for Chr mod x mins = 5 mins); Divine Might, (FA, Use 1 TU attempt to add Chr mod to damage for 1 round); Power attack; Servant of the Heavens, (1/day, whilst performing an act of good gain +1 luck bonus to any one roll or check); Divine Shield, (SA, Use 1 TU attempt to give shield AC bonus = to Chr mod for Lv / 2 = 6 rounds); Resounding Blow, (Upon scoring critical hit opponent must make Will save DC 21 or cower for a round); Quell the Profane, (Upon scoring critical hit on evil opponent must make a Fort save DC 21 or take 1d4 +1 temp Str damage).

Special Abilities – Domains: Good and War; Turn Undead 8/day; Aura of Good; Detect Evil at Will; Smite Evil 5/day, (Good Aligned, Holy and Confirming); Divine Grace; Lay on Hands; Divine Health; Aura of Courage; Pokemount; Magic Circle of Protection vs Evil, (Constantly surrounded by Magic Circle vs Evil as cast by cleric 12); Sanctify Martial Strike, (+1 damage vs evil, +1d4 vs evil outsiders and undead)..

Items – Cloak of Charisma +4, Belt of Strength +2, Gloves of Dexterity +2, Periapt of Health & Wisdom +2, Mithral Full Plate of Speed +2, Heavy Steel Shield +2, Keen Longsword +2, Ring of Protection +2, Composite Longbow +1.

Full Attack - +17/+12/+7, 1d8 +5, (17-20 x2).
Hasted, (armour 10rnds/day) - +18/+18/+13/+8, (17-20 x2).
Divine Might +5 damage for one round.
Smite Evil +5 to hit and 2d6 +12 to damage, (the weapon also becomes good aligned, holy and automatically confirms any crits!!!).
Sanctify Martial Strike +1 damage vs evil, (weapon always good aligned).
Resounding Blow and Quell the Profane stack.
Don't forget Power Attack!

Sorry if this is a bit messy but it should cover everything necessary apart from skills, (of which you have 60 pts to spend).

I think I spent a bit more on items than is recommended but I've left out the pokemount so that should balance.

I've also not included spells but could easily update that tomorrow.

So, whadda ya think?
 

I think the party will get the crap kicked out of them for about 6 rounds

providing palidon makes saves dc 19/20 or 21 she will do fine, if she fails she will have her heart removed or be reduced to -8 hit pionts etc....some of those evil spells the "save or die"
ones really make it hard on a DM....but over all great saves great ac to hit ...


THANKS I WILL USE HER THIS THURS GAME NIGHT

THORNCREST

PS WHATS THE FIST OF RAZIEL DOING FOR HER?
 

[B]I really hope so, heh, heh, heh!!![/B]

Save or die spells just suck big time so we've agreed with our DM that if we refrain from using them, then so will he.

Since you already allow them it's easily fixed by adding the Soulfire enchantment to her armour which makes the wearer immune to all death spells, magical death effects, energy drain and any negative energy effects, (such as from chill touch or inflict spells). You REALLY don't want yer BGGG falling to an effect like that.

Basically make sure she uses her divine vigour in advance since It'll last 5 minutes. That moves her speed up to 30ft I believe. Once it kicks off start up her Mithral Full Plate of Speed which hastes her for up to 10 rounds/day which need not be consecutive and will then improve her movement to 60ft I think! Then just sit back and watch the bloodbath commence!!!

I'd only use the smites on yer 1st 2 attacks, (if yer hasted), and whack on the Power Attack. If yer charging then definitely Power Attack Smite and hope for the critical which will not only do an awesome amount of damage, (with 8pt PA and a smite you'll be at +17 to hit and if you do, and let's say it's a crit we have 2d8 + 2d6 +39 = 55 on av which will cause 3 saves......1. vs death from massive damage, 2. or cower for 1 round, 3. or lose 1d4 +1 Str). If you do cause a death from massive damage btw convert it to non-lethal I reckon..........there's nothing like a trial followed by a good ol' witch burnin'!!! :D

The Fist of Raziel PrC btw the way gives her the following......

1. Continuos Magic circle vs evil.
2. Good aligning, confirming crit and holy, Smite Evils!!!! :cool:
3. Extra Smite Evils!!! :cool:
4. Extra spell progression, which is why I took a level of cleric, (as well as being a bad beatch fighter, she can fling some spells around too........Q. What's better than a Paladin with Lay on Hands? A. A Paladin with Lay on Hands AND several cure crits, mods and lights!!!)!

I'll have a go at a Warmage tonight.
 

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