Rya.Reisender
Explorer
I don't really like houseruling too much, so I handle it with the tools I have at hand. For example one of my players wants to play an intelligent fighter. Then he might not have the highest to-hit and damage in combat, but there are various benefits from being intelligent:
- Might be able to tell what type of creature an enemy is when encountering it, maybe even know of weaknesses and resistances; he can tell that the other PCs and this might actually give more of an advantage than higher hit and damage would be
- Might be able to succeed intelligence-based challenges without a roll required (especially when proficient - things like this actually are brought up in official adventure path that sometimes say e.g. "PCs proficient with arcana can immediately tell..."); since as DM I can decide when a roll is required or not, I might have the Wizard roll an Intelligence check but say that the PC that went out of his way to be good in something not usual for his class automatically succeeds at that