Asmor
First Post
One thing I think could add something to the game without really changing anything would be to divide AC into different sections. Your total AC would remain unchanged, but based on your assailant's result you could determine if he missed you or if he struck you but was totally blocked by armor.
So I suggest this. Add up your dexterity modifier, dodge modifier, and any other modifiers that suggest you are increasing your AC by making yourself a more difficult target, and add 10. The result is your avoidance AC. Everything else represents the weapon impacting you, but the blow being blocked. This is your impact AC, which should be equal to your normal AC.
This is nice because it lets you add a bit more depth to the descriptions of combat (i.e. if a roll just barely misses the avoidance DC, you might say "You hear a woosh as the axe passes mere inches from your face").
It also lets opens up the possibility of new mechanics. For example:
Electro-Sword (catchy name, eh?) a +1 shocking long sword which still deals its energy damage as long as you beat the avoidance DC.
Or a feat...
Defensive Roll [Fighter Bonus]
Prerequisites: Tumble 5 ranks, Dexterity 13+
Whenever an attack misses your avoidance DC, you may take a 5-foot step
So I suggest this. Add up your dexterity modifier, dodge modifier, and any other modifiers that suggest you are increasing your AC by making yourself a more difficult target, and add 10. The result is your avoidance AC. Everything else represents the weapon impacting you, but the blow being blocked. This is your impact AC, which should be equal to your normal AC.
This is nice because it lets you add a bit more depth to the descriptions of combat (i.e. if a roll just barely misses the avoidance DC, you might say "You hear a woosh as the axe passes mere inches from your face").
It also lets opens up the possibility of new mechanics. For example:
Electro-Sword (catchy name, eh?) a +1 shocking long sword which still deals its energy damage as long as you beat the avoidance DC.
Or a feat...
Defensive Roll [Fighter Bonus]
Prerequisites: Tumble 5 ranks, Dexterity 13+
Whenever an attack misses your avoidance DC, you may take a 5-foot step