Making an obstacle course... need obstacles

maybe you could try a series of rooms that are geared toward each class... help the players showcase their characters and learn what they can do right away.

examples--

rogues' room: lots of traps and locked areas and alarms.
clerics' room: undead.
fighters' room: battle royale type arena.

and so on. another idea would be to link some of the obstacles, so that failing one causes the next one to be harder, or different. failing to deactivate the alarm will cause more creatures to attack the party from the next room, or something like that.
 

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