Man in the Funny Hat
Hero
Looking for some mild alternatives to monks for my game. I LIKE monks as a class. Perhaps a bit too much because I have always wanted them to be better. Not a combat monster, just better. For a character that in large part IS oriented to being a front-line combatant, not a sneaky rogue-ish type) they don't seem to hold their own nearly as well as they ought without the armor, strength bonii, and high-damage weapons of fighters at lower levels. Certainly I think there are a few things about the 3E monk that are just stupidly complicated when they don't need to be.
Like Flurrying. Why all the math for flurries? Why not just make it an extra attack at the highest BAB when using monk weapons or unarmed attacks. End of story. It isn't as if this is The -2 to all attacks goes away eventually ANYWAY, so why make it more complicated at lower levels. If the design intent is to encourage monks to use monk weapons and unarmed attacks over other weapons it doesn't help to make it complicated with additional math, rules, exceptions, and so forth.
Fishing for opinions, links, etc. (My google-fu is weak today...)
Like Flurrying. Why all the math for flurries? Why not just make it an extra attack at the highest BAB when using monk weapons or unarmed attacks. End of story. It isn't as if this is The -2 to all attacks goes away eventually ANYWAY, so why make it more complicated at lower levels. If the design intent is to encourage monks to use monk weapons and unarmed attacks over other weapons it doesn't help to make it complicated with additional math, rules, exceptions, and so forth.
Fishing for opinions, links, etc. (My google-fu is weak today...)


