Someone
Adventurer
Make your players help you.
One of them can keep initiative and announce who goes next. Other can manage things like spell durations, and a third can add the damage dealt to enemies (he announces the new total and you say if he´s dead or continues alive).
This has advantages and benefits. The bad thing is that they may know things the wouldn´t otherwise: for example if you say the player keeping spell duration that the enemy spellcaster´s Haste will end in round X they instantly know the wizard´s level (just scare them now and then casting an extended one!) The advantage is, this really speeds combat and shifts a lot of presseure from the DM (who´s having the hardest work) to the players.
And they are more involved, too.
One of them can keep initiative and announce who goes next. Other can manage things like spell durations, and a third can add the damage dealt to enemies (he announces the new total and you say if he´s dead or continues alive).
This has advantages and benefits. The bad thing is that they may know things the wouldn´t otherwise: for example if you say the player keeping spell duration that the enemy spellcaster´s Haste will end in round X they instantly know the wizard´s level (just scare them now and then casting an extended one!) The advantage is, this really speeds combat and shifts a lot of presseure from the DM (who´s having the hardest work) to the players.
And they are more involved, too.