Herobizkit
Adventurer
Hey all,
For a while now I've been running a campaign where I have but one player. This player has made a chaacter that is pretty much a cross between the Smallville's Superman and the Sorbo "Hercules". Statistically, he's a L8 Gestalt Paladin/Rogue with the Half-Celestial template and some additional ad-hoc powers; he can re-create the Dru8 Sunbeam spell at will, fly without the use of his wings (he can make them appear/disappear at will), and a super-powered Gust of Wind (which he hasn't used in forever, so perhaps he's forgotten it... heh heh).
I've been trying to come with ways of making the campaign more SUPER-fantastic. With the way the system is now, I worry way too much about stuff like picking monsters that equal his CR AND have a ridiculous amount of resistances, making sure he has sufficient gear, making sure his cohort NPCs are helpful when they need to be, and so on.
Without changing gears and adopting True20's Mutants and Masterminds etc, how would YOU simulate the superheroic "feel" of a super-fantastic campaign?
For a while now I've been running a campaign where I have but one player. This player has made a chaacter that is pretty much a cross between the Smallville's Superman and the Sorbo "Hercules". Statistically, he's a L8 Gestalt Paladin/Rogue with the Half-Celestial template and some additional ad-hoc powers; he can re-create the Dru8 Sunbeam spell at will, fly without the use of his wings (he can make them appear/disappear at will), and a super-powered Gust of Wind (which he hasn't used in forever, so perhaps he's forgotten it... heh heh).
I've been trying to come with ways of making the campaign more SUPER-fantastic. With the way the system is now, I worry way too much about stuff like picking monsters that equal his CR AND have a ridiculous amount of resistances, making sure he has sufficient gear, making sure his cohort NPCs are helpful when they need to be, and so on.
Without changing gears and adopting True20's Mutants and Masterminds etc, how would YOU simulate the superheroic "feel" of a super-fantastic campaign?


