Making daily powers reliable

In one game I play in the DM (Rechan on the enworld.org forums) has a house rule like this: if you miss with a daily you recover it at the end of a short rest rather than an extended rest. I think this is a nice compromise position since you can't spam it during an encounter until you hit but you don't completely waste it on a miss.
I think this is an interesting solution, and I'd like to discuss it.

However, to do so I've "forked" a new thread in the house rules forum:
http://www.enworld.org/forum/4e-fan...256007-making-daily-powers-semi-reliable.html
 

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Has anyone played with a house rule that daily or encounter powers that miss and have no miss result are not expended?
Daily powers that have no "miss" result line, or daily powers that have absolutely no effect on a miss? Because if you take the "effect" line into consideration then daily powers which do absolutely nothing if you roll badly are few and far between (and usually already reliable).
 

I am toying with the idea of having an "area" near my PC's hometown grant the ability to make one daily power of theirs reliable...but only until that power is finally expended.

1. It doesn't seem to unbalance too much.
2. more importantly, at least for my campaign, it entices the PCs to come back home every so often. Or at least, if they have the choice to go to X town or hometown, they'd probably come back home. It's a silly trick, but both me and the Pcs win out in the end, and I don't have to write a thousand NPCs for the surrounding communities.
3. The PCs in my group are only 4 strong. I've noticed that when their dailies fail, they get really really glum. I feel like this is a decent balance to their satisfaction with their dailies, while still not breaking the powers.
 

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