If it's any consolation it was meant as a joke.
Oh, I definitely know it was a joke - and I understand the point you were trying to make - but when you repeat someone's words like that it comes across as condescending.
Like I said somewhere in this thread, I'm not convinced myself that firearms
need a power boost. The point you sort of made is one of the reasons. Is getting shot really much different mechanically than getting whacked with a sword?
To get back to the abstract hp discussion, my issue isn't with the amount of damage a specific firearm deals. It's what the hp damage the firearm deals represents.
Think about two people fighting with swords. A "hit" could represent a last-second parry, a glancing blow off your armor, a quick sidestep, or a flurry of blows that puts you on the defensive, etc. Now if take a "hit" from someone with a firearm, what does the hp loss mean? I suppose it could mean a Neo-esque dodge out of the way or that you were grazed by the bullet.
I just feel that there is less "abstractness" with getting shot as there is getting "hit" with a melee weapon.
What's unrealistic is not that someone might survive multiple gunshot wounds; it's that they know they cannot be killed (or even really hurt) by less than a dozen gunshots wounds.
This alludes to my example above. Taking multiple hits with a sword can be rationalized. I'm not sure the same can be said for getting shot multiple times.