Making Kobolds Better

kobolds are meant to be that fodder that can be mean to the lower level characters, but once you get even moderately powerful, they stop being even something to notice.


Unless you take the 100 kobold challenge:

100 kobolds scrounge up a few hundred gold, and dig a freaking huge cavernous complex. They then fill it with traps bought with that gold they scrounged up.

If the players try to kill the kobolds, the kobolds confront them two at a time, striking from the shadows and then running off through secret passages. If the characters follow the kobolds (through the narrow to say the least) corridors, they'll run into a lot of nasty traps. Not even magic can really aid them in killling all the kobolds. It's a war of attrition.

Kobolds to me are just that fodder that to be even moderateoly dangerous needs to have clever playing and huge numbers.

But I guess to get back on to the thread topic...

I like the second stomach thing. Perhpas give it to all of them, and then as a feat they can upgrade this stomach acid to be a breath weapon or some such?
 

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Corlon said:
kobolds are meant to be that fodder that can be mean to the lower level characters, but once you get even moderately powerful, they stop being even something to notice.

Two words.....

Tucker's Kobolds ;)
 


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