Ill be using this im my campaign
some opinion on balance and how it will work please
1)minons have 2HP instead of 1.
half damage deals bloodied damage to a minion.
2)rolling a natuaral 20 deals bloodied damage.
If a player rolls a natural 20 , everybody shuts up and that player discribes what happened in as imagintive discription as he desires.
If the DM deams that the disciption was fun,imagintive,discriptive,original or in character; he the applies bloodied damage not max dice damage.
this means a 20 can down an enemy.
Off course some creatures, NPCs and all players are immune to this ability....it should mark out some monsters as a worth your respect.
i calculate at 60-80% minions you would deal an extra 1.25% damage.
thats a perfectly ok shift for the advantage of the players flavouring the game and thier own characters.
some opinion on balance and how it will work please
1)minons have 2HP instead of 1.
half damage deals bloodied damage to a minion.
2)rolling a natuaral 20 deals bloodied damage.
If a player rolls a natural 20 , everybody shuts up and that player discribes what happened in as imagintive discription as he desires.
If the DM deams that the disciption was fun,imagintive,discriptive,original or in character; he the applies bloodied damage not max dice damage.
this means a 20 can down an enemy.
Off course some creatures, NPCs and all players are immune to this ability....it should mark out some monsters as a worth your respect.
i calculate at 60-80% minions you would deal an extra 1.25% damage.
thats a perfectly ok shift for the advantage of the players flavouring the game and thier own characters.