Piratecat said:Nemm, does that actually add anything to your game besides complexity?
nemmerle said:I use weapon vs. armor type in my 3E/3.5 game.
Though I used the simplified 2E version of breaking all weapons down to slashing/piercing and blunt - and applying the adjustments to armor class (i.e. everyone has 5 ACs: slashing/piercing/blunt/touch/flat-footed).
Thus when a player makes an attack roll in my game he'd say "I hit AC 18, blunt." For example.
I always felt the 2E Armour vs. Type system required more than three damage types. Slashing, piercing and blunt don't seem to cover everything. Daggers are piercing, but they shouldn't compare to a pick when it comes to piercing armour. Likewise axes and swords don't seem to belong under one category called slashing. Maybe there oughta be two more categories: Stabbing and chopping....nemmerle said:slashing/piercing and blunt