Making Rituals Permanent by Spending Healing Surges for a Year

Don't track it. Just subtract a healing surge from your total healing surges and occassionaly ask the DM if a year has passed. ;)
This! It's easy :)

Also having your life-force drained to maintain a powerful ritual feels so much more magical than dropping 3 extra bags of gold in that magic circle.
It feels more personal and more magical, cause you have a piece of yourself in there.
 
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While the idea of tracking something for a year of game play is tedious, permanency is potentially one of the most unbalancing things in the game. By making it possible, but difficult, you effectively control it. How many players are really going to want to track something like that, or have their characters take a year off from adventuring, just to make something permanent?
 

You don't have to take a year off adventuring. Most, if not all, of the rituals with this sort of cost specifically note that you can be anywhere, even a different plane, and still commit the ritual.

In essence, it is a -1 healing surge tax for an arbitrary amount of game time. Not a big deal, but it could become costly, especially when you are pimping your wizard's tower with many different things simultaneously...
 

Does seem kind of clunky and inconsistent.

Methinks the rituals could use a lot of work in regards to design guidelines, examples, and general theory.

Like Skill Challenges, the rules (or lack of) for Rituals seems rather undeveloped and tacked on.
 

MAkes perfect sense to me - as Mustrum said; reduce your healing surges per day by one and ask the GM when a year is over.

Yet another case of "when is 4E Earthdawn coming" to me.
 


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