Wednesday Boy
The Nerd WhoFell to Earth
Hi all,
Our group has recently started a Star Wars Saga Edition game and we've run into a problem with the space combat. Our group consists of four players who travel aboard a space transport. Typically the PCs divide up the pilot, gunner, copilot, and engineer/systems operator roles on the ship, so when we get into combat there's not much for the copilot and engineer/sys op to do. Primarily they only assist the pilot or gunner or recharge shields and reroute power when it's necessary.
Additionally, with not too much terrain out in space there isn't much movement in combat. Often we engage a ship and stick with it until it's disabled and then move on to the next one.
All in all, it's made for not very engaging space combats. Has anyone had a similar experience and found out a way to make space combat more engaging? Or if you've never had this issue, are there specific dynamics that you bring to your encounters that have help to avoid this?
Thanks for the help!!
Our group has recently started a Star Wars Saga Edition game and we've run into a problem with the space combat. Our group consists of four players who travel aboard a space transport. Typically the PCs divide up the pilot, gunner, copilot, and engineer/systems operator roles on the ship, so when we get into combat there's not much for the copilot and engineer/sys op to do. Primarily they only assist the pilot or gunner or recharge shields and reroute power when it's necessary.
Additionally, with not too much terrain out in space there isn't much movement in combat. Often we engage a ship and stick with it until it's disabled and then move on to the next one.
All in all, it's made for not very engaging space combats. Has anyone had a similar experience and found out a way to make space combat more engaging? Or if you've never had this issue, are there specific dynamics that you bring to your encounters that have help to avoid this?
Thanks for the help!!