domino said:Personally, I'd hate it. I don't play games to live a normal, miserable life.
Now, it's possible to run a fun game with low level NPC classes, certainly.
But it doesn't sound like you're doing that. It sounds like the "adventures" will be "spend 6 hours fishing to get enough food for your family" or "chop down some wood to not freeze to death come the winter" or "scrape together a few coppers to get new shoes to replace the ones with no heel, sole, or toe."
I already play a game like that. It's called "Work." I don't want to do that AGAIN for fun.
hehe good point. i don't want it be work though, i want it to be fun. i'm kinda thinking to myself... "well, how does a character earn his starting money and meet his/her mentor to teach him the skills necessary to become their future class?"
maybe i'm a nut, but it just seems like it may be fun to make them start low. i mean geez, they are already 10th-11th level on their main characters, so why not try something new? in this campaign, i promised myself i would only try stuff i have never tried before, not only to keep it interesting for them, but for me too.
another reason i think it may be fun is more roleplay opportunity. someone who isn't level one in a core class will have to do more talking than fighting to get anything accomplished... or get out of trouble.
