3catcircus
Adventurer
Ok, I've been reading about the skill system stuff - complex skills, etc., and I thought back to the original D20 system used for TW:2K v2.2
Right now, with 3.x, the skill system assumes a DC of 5, 10, 15, 20, 25, etc. Nice 25% increments (25% assuming each digit on a d20 is 5%).
This makes it difficult for a DM to determine just what is a difficult or easy DC for a given skill check.
Why not take a hint from TW:2K and base the DC on the (N)PCs' own skill levels?
Easy = Skill / 4
Average = Skill / 2
Difficult = Skill
Formidable = Skill * 2
Impossible = Skill * 4
So - a PC with 5 ranks in the Hide skill and a ability mod of +3 give a total skill of 8.
An easy task (hiding in pitch dark while wearing a blacksuit and not moving) requires you to beat a DC of 2. An average task (same situation but no blacksuit) requires you to beat DC 4. A difficult task, hiding in the shadows of a dungeon while not moving, is a DC 8. A formidable task (hiding in moonlit shadows while moving) is a DC 16. An impossible task (hiding in broad daylight while jumping up and down) is a DC 32.
This seems to make a lot more sense. It equates the chance of success directly to a given (N)PCs skill level, rather than an arbitrary DC. A person with lots of skill will find an "easy" task to be easy while another person with very low skill levels will find an "easy" task to be more difficult. This seems to mimic real-life a bit more. For example, taking a corner at high speed will be much easier for a police officer or race car driver than for a teenager with a learner's permit because of the relative skill levels.
Thoughts?
Right now, with 3.x, the skill system assumes a DC of 5, 10, 15, 20, 25, etc. Nice 25% increments (25% assuming each digit on a d20 is 5%).
This makes it difficult for a DM to determine just what is a difficult or easy DC for a given skill check.
Why not take a hint from TW:2K and base the DC on the (N)PCs' own skill levels?
Easy = Skill / 4
Average = Skill / 2
Difficult = Skill
Formidable = Skill * 2
Impossible = Skill * 4
So - a PC with 5 ranks in the Hide skill and a ability mod of +3 give a total skill of 8.
An easy task (hiding in pitch dark while wearing a blacksuit and not moving) requires you to beat a DC of 2. An average task (same situation but no blacksuit) requires you to beat DC 4. A difficult task, hiding in the shadows of a dungeon while not moving, is a DC 8. A formidable task (hiding in moonlit shadows while moving) is a DC 16. An impossible task (hiding in broad daylight while jumping up and down) is a DC 32.
This seems to make a lot more sense. It equates the chance of success directly to a given (N)PCs skill level, rather than an arbitrary DC. A person with lots of skill will find an "easy" task to be easy while another person with very low skill levels will find an "easy" task to be more difficult. This seems to mimic real-life a bit more. For example, taking a corner at high speed will be much easier for a police officer or race car driver than for a teenager with a learner's permit because of the relative skill levels.
Thoughts?