howandwhy99
Adventurer
I suggest thinking about it in terms of the classes of the game. What constitutes the milieu of an archmage? Of a high level warrior? Pontiff cleric? World-class thief?
In the past I think D&D has gone something like the Birthright route. Rules were created on the Grand strategy scale of game design. That means ruling countries, military, eclesiastical, magical, and illicit organizations. Needing to make decisions for a group where one's Followers number in the 100s, 1000's, and even 10's of 1000's.
Rules like those in many Civilization games are useful here. Waaaay back, I knew of at least a couple groups who used Empires of the Middle Ages for the high level stuff.
So, I would say, high level means thinking in large scale. It does not necessarily mean just fighting skirmish battles on the near-superhuman scale. But some groups may want that.
But in roleplaying it does mean human being perspective. So controlling each citizen like a god isn't really part of it, but sending messages as king to all them works just as well.
In the past I think D&D has gone something like the Birthright route. Rules were created on the Grand strategy scale of game design. That means ruling countries, military, eclesiastical, magical, and illicit organizations. Needing to make decisions for a group where one's Followers number in the 100s, 1000's, and even 10's of 1000's.
Rules like those in many Civilization games are useful here. Waaaay back, I knew of at least a couple groups who used Empires of the Middle Ages for the high level stuff.
So, I would say, high level means thinking in large scale. It does not necessarily mean just fighting skirmish battles on the near-superhuman scale. But some groups may want that.
But in roleplaying it does mean human being perspective. So controlling each citizen like a god isn't really part of it, but sending messages as king to all them works just as well.