Jdvn1 said:
I'm not liking where this is going...
Kuahahaha!
Get him, my minion!
Rrd CR17
Male Hill Giant Half-Red Dragon Barbarian 8/Demon (Intermediate) Bloodline
CE Large Dragon (Augmented Giant)
Init 6 (+2 Dex, +4 Improved Initiative) Senses darkvision 60 ft.;Listen +15, Spot +9
Languages Giant
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AC 30, touch 11, flat 28
hp 279 (20HD)
Immune sleep, paralysis and fire Resist acid 5
Fort +25 Ref +10 Will +11
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Speed 50 ft.
Melee +3 falchion +34/+29/+24/+19 (2d6+25) and Bite +26 (1d6+15) or 2 Claws +31 (1d6+15) and Bite +26 (1d6+15) or Slam +31 (1d4+15)
Ranged Rocks +18 (2d6+15)
Base Atk +17 Grp +36
Atk Options
Special Atk rock throwing, rage 3/day, breath weapon (30-ft. cone of fire) 1/day
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Abilities Str 40, Dex 15, Con 28, Int 10, Wis 21, Cha 7
SQ darkvision 60 ft., immunity sleep, paralysis and fire, resistance acid 5, hill giant traits, low-light vision, rock catching, fast movement, uncanny dodge, trap sense +2, improved uncanny dodge, damage reduction 1/- and +2 on saves against poison
Feats Endurance, Great Fortitude, Improved Initiative, Lightning Reflexes, Point Blank Shot, Power Attack, Track.
Skills Climb +18 (+15 str), Concentration +10 (+9 con), Hide +6 (+2 dex, +2 racial, -4 size), Intimidate -1 (-2 cha), Jump +29 (+15 str, +8 speed), Listen +15 (+5 wis), Ride +4 (+2 dex), Spot +9 (+5 wis), Survival +10 (+5 wis).
Possessions +3 studded leather armor, +3 falchion, periapt of wisdom +6, cloak of minor displacement, ring of regeneration, mantle of faith, ring of major spell storing, boots of speed, potion of levitate, potion of remove paralysis, oil of greater magic weapon +1, potion of barkskin +4, potion of water breathing, 18 pp, 15 gp, 7 sp, 15 cp, 291800 gp in other assets.
Rock Throwing (Ex): The range increment is 180 feet for a hill giant’s thrown rocks. It uses both hands when throwing a rock.
Rage (Ex): The following changes are in effect as long as Rrd rages:
AC 28, touch 9, flat 26
hp 319 (20HD)
Fort +27 Will +13
Melee +3 falchion +36/+31/+26/+21 (2d6+29) and Bite +28 (1d6+17) or 2 Claws +33 (1d6+17) and Bite +28 (1d6+17) or Slam +33 (1d4+17)
Base Atk +17 Grp +38
Abilities Str 44, Con 32
Skills Climb +20 (+17 str), Jump +31 (+17 str, +8 speed).
His fit of rage lasts for 14 rounds, though he may voluntarily end it prematurely.After raging, he is fatigued (-2 Strength, -2 Dexterity, can't charge or run) for the duration of that encounter.Rrd can fly into a rage only once per encounter and only three times per day. Entering a rage takes no time by itself, but Rrd can do it only during his action, not in response to someone else's action.
Breath Weapon (Su): Rrd can use his breath weapon once per day, he can breath a 30-foot cone of fire that deals 6d8 points of fire damage to creatures within its area. A successful Reflex save (DC 19) reduces the damage by half.
Hill Giant Traits: Rrd is a large sized humanoid, he can catch and throw rocks. Rrd is automatically proficient with simple weapons, martial weapons, light and medium armor, and shields.
Low-Light Vision: Rrd can see twice as far as a human in starlight, moonlight, torchlight, and similar low-light conditions.
Rock Catching (Ex): Hill giant gains a +4 racial bonus on its Reflex save when attempting to catch a thrown rock.
Uncanny Dodge (Ex): Rrd retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
Trap Sense (Ex): Has a +2 bonus on Reflex saves to avoid traps and a +2 dodge bonus to AC against attacks by traps.
Improved Uncanny Dodge (Ex): Rrd can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian levels.