It is harder to suspend reality when you are familar with said reality.
To those who don't agree with disallowing cross gender characters, do you also allow silly character names?
Everybody has different criteria for suspending disbelief. No person's criteria can be "wrong." I think that one of the things that forges strong, long-lasting gaming groups is a set of shared criteria for suspension of disbelief. People I enjoy gaming with have ideas about culture that would make it hard for them to suspend disbelief in the examples you offer above. Maybe you game with people who have different ideas about culture or different ideas about suspension of disbelief; good for you. The fact that you have lower standards for suspending disbelief or just don't care about it doesn't make your play style any better or worse than ours. Just different.Corsair said:But in response to Crothian: So what? So what if your buddy Frank couldn't play a female "correctly"? (I'm choosing not to define "correctly". You can choose whatever definition best fits your concept) How does that detract from your gameplay any more than if Frank wanted to play an effeminate dwarf, or a black woman with 20th century morality in a CoC game set in the Confederacy?
Gender and personality exist in the context of culture and are conditioned by it. For many of us, playing in an RPG lets us mess around, in a fun, non-academic way, in cultures different than ours. If that's not part of what you find fun in gaming, fair enough.Personally I find the "correctness" argument to be the weakest of all. Not just because its silly, but simply because I see no reason why a person can have any temperment or personality they want, regardless of gender.
I think this really depends on what kind of male player you're dealing with. I find there are basically two types who want to play female characters:Back to the people who say their rules are based on past track record, that's fine, do what you will. But I suspect that the problems are more with the specific players. Banning the symptoms won't remove the cause.
But every one of us has an idea or theory about what kind of people become adventurers and under what conditions. This idea/theory comes from our ideas abotu culture, human nature, history and a host of other things. Direct experience is only one of a large set of possible evidentiary criteria people use for deciding if something is believable.Falkus said:Call it a hunch, but as Corsair said, I don't think a single one of us on this board knows a real adventurer in person, male or female.
If I didn't need to use my signature to explain what my handle means, I'd use this for a a few weeks. I'm warning you now, barsoomcore, I'm stealing the football analogy.barsoomcore said:Fundamentally, here's what I think: any group activity is most rewarding when all the participants are in agreement as to the purpose and character of the activity. Somebody playing no-holds-barred, full-contact football is going to ruin the enjoyment of a bunch of friends who just want to go to the field and throw the ball around. Somebody who wants to spend time talking about a woman's sexual characteristics and behaviour is going to ruin the fun of people who want to tell a serious story, or a bunch of friends who just want to go up to the dungeon and kill a few orcs. It's best for everyone to decide what kind of activity they enjoy, and seek out folks who share their interests. And if you don't share my interests, then it's best for both of us if we don't try to squeeze our non-congruent interests into the same activity.
Falkus said:Call it a hunch, but as Corsair said, I don't think a single one of us on this board knows a real adventurer in person, male or female.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.