GravyFingerz
Gravymancer
What's funny is, I was talking with my players about running a sword and sorcery game where magic is unpredictable and deadly and what matters is your trusty sword and skill with it.
And then comes Iron Lore. And damnit, it looks really good. It seems like they took my idea and took it further in ways I hadn't thought of. And well, I really want it. I don't think I've ever wanted a book this bad since:
The 3e PHB came out.
Manual of the Planes came out.
Oriental Adventures came out.
Paranoia XP came out.
And since Mike Mearls is at the helm, and it's being done by Malhavoc and Monte Cook, I feel very confident that this will be an excellent product and mechanically well done, as well as non-mechanically. If you haven't seen these links, maybe you should:
http://www.montecook.com/cgi-bin/page.cgi?mpress_IL_PR1
http://www.montecook.com/cgi-bin/page.cgi?mpress_IL_FAQ
http://www.montecook.com/cgi-bin/page.cgi?mpress_IL_brochure
Again, it looks awesome. August seems so far away ...
And then comes Iron Lore. And damnit, it looks really good. It seems like they took my idea and took it further in ways I hadn't thought of. And well, I really want it. I don't think I've ever wanted a book this bad since:
The 3e PHB came out.
Manual of the Planes came out.
Oriental Adventures came out.
Paranoia XP came out.
And since Mike Mearls is at the helm, and it's being done by Malhavoc and Monte Cook, I feel very confident that this will be an excellent product and mechanically well done, as well as non-mechanically. If you haven't seen these links, maybe you should:
http://www.montecook.com/cgi-bin/page.cgi?mpress_IL_PR1
http://www.montecook.com/cgi-bin/page.cgi?mpress_IL_FAQ
http://www.montecook.com/cgi-bin/page.cgi?mpress_IL_brochure
Again, it looks awesome. August seems so far away ...


