Malls & Morons is back baby!

Drowbane said:
Whoa, whoa whoa...!!! Dude, you're going to blow my cover!


M&M's intrinsic silliness is why I've never quite felt comfortable trying to run it... but its a blast to play!! I still have my Metalhead/Jock/Rockstar around here somewhere.


Speaking of which...
How would you go about using M&M for something "Shaun of the Dead meets Mallrats"?

edit: oh, and Chef School? Dood, Terra totally owes me fifty bucks...

Dude, one of the guys I used to talk to online had this awesome plot for this sort of thing. In his plot, Coca Cola was testing a new formula at specific malls (the ones the PCs are at) and the formula actually makes people turn into living zombies. Somehow, the PCs get locked in the mall at night, and the zombies are there, and bam, you've got your standard zombie scenario.

Also, the first game that James in washington ran, with the initiation into the Ninjas of Yoink, was brilliant. I loved that game, it was truely awesome.
 

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Talath said:
Dude, one of the guys I used to talk to online had this awesome plot for this sort of thing. In his plot, Coca Cola was testing a new formula at specific malls (the ones the PCs are at) and the formula actually makes people turn into living zombies. Somehow, the PCs get locked in the mall at night, and the zombies are there, and bam, you've got your standard zombie scenario.

Also, the first game that James in washington ran, with the initiation into the Ninjas of Yoink, was brilliant. I loved that game, it was truely awesome.

Yeah, ya know, that was the only game James ran that I really liked. Who'd thought he would have a talent for M&M?

I guess for my Shaun of the Dead-like senario I shouldn't worry too much about how or why... its Malls and Morons! So... for zombies in M&M... Juju Zombies? One of the d20 Modern zombie-types... or just wing it?
 



Drowbane made sure to email his current group a link to the M&M wiki. I see a Slushee Master/Teen Witch in my future. I always had a thing about those "Hot Dog on a Stick" girls.

mmmmm Hot Dog on a Stick
 

Always one of my utmost favorite things using d20 ever in existence period.

Now I have to stat up a Kevin Smith movie and force someone to play in it...:)
 

Jacob the Impaler said:
They tend to be friendly and agreeable with everyone.

Nope. They don't get along with the straight-edge crowd. Well, not the violent straight-edge crowd, anyway. I guess they'd be Neo-Anarchs, raging against the new pop culture of drugs and fast food. I know a good number of people that, upon telling them a person does drugs, will shun that person for life.

For straight-edge/Neo-Anarchs, use the stats for Anarchs, except as follows.

+2 Wisdom, -2 Constitution: Lack of fast food and other "dirtying" substances has given the Neo-Anarchs a hardier mind, but they lack the physical resilience of their Anarch fore bearers.

-----

-TRRW
 

Drowbane said:
Yeah, ya know, that was the only game James ran that I really liked. Who'd thought he would have a talent for M&M?

I guess for my Shaun of the Dead-like senario I shouldn't worry too much about how or why... its Malls and Morons! So... for zombies in M&M... Juju Zombies? One of the d20 Modern zombie-types... or just wing it?

You could convert the zombie over from D&D, and I'll tell you how (this is a really rough way of handling it ... there will be something to fill this void eventually).

Use zombie stats but consider the following:

Zombies are 1st level undead, which has a bab of +0 (poor advancement), fort, ref, and will of +0 (poor advancement), hits +3 (good advancement), and no class features. No skills known, no feats. Zombies use their Strength as their base hits instead of Con (since they don't have a Con). They are immune to all penalty tokens, and any abilities that rely on Will saves or Fort saves. A zombie’s Strength increases by +2, its Dexterity decreases by -2, it has no Constitution or Intelligence score, its Wisdom changes to 10, and its Charisma changes to 1. It has a slam attack for 1d6. It has a damage reduction of 1d10, can only take one half action per round. Thus, a zombie in M&M would look like this:

Zombie
1st Level Undead
Init -1; Senses Perception +0
Defense -1; Flat-Footed 0
Hits 15; Damage Reduction 1d10
Immune penalty tokens, Fort and Will saves
Fort +0, Ref -1, Will +0
Speed 30 ft.
Melee Slam +1 melee (1d6+1)
Space 5 ft.; Reach 5 ft.
Base Atk +0; Wrestling -5
Abilities Str 12, Dex 8, Con -, Int -, Wis 10, Cha 1
SQ Slow and Awkward
Challenge Level 1/2

Slow and Awkward: A zombie can only take one half action per round (no full actions allowed).
 

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