Malls & Morons

This is an excellent d20 game. I've been a fan of the game for some months. Right now I've seen and played three other d20 games, D&D3E, StarWars, and Masque of the Red Death (aka Living Death). The rules here are better and cleaner than MotRD and on a par with StarWars in terms of their quality and organization. However, while well done, I find it hard to imagine anyone who would want to play a Malls & Morons campaign. Instead, this has the potential to become the d20 version of Paranoia, a fun game you play once in a while to blow off steam. Still, I can imagine using these rules as the basis for a game where instead of being a high school student, you are college students or adults. I am of course refering to that old classic from 1st edition AD&D, Papers and Paychecks :)
 

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Amidst an ocean of D&D fantasy d20 products, Malls & Morons stands out as something unique. This, to me, is what the d20 system is really here for: new and innovative concepts all using the same basic ruleset.

OK, I may be slightly biased - I host Malls & Morons here at EN World, although I have nothing to do with the design of the game. That honour belongs solely to Orion Cooper. I also admit to not having actually played the game. But it makes for a great read!

For those that have seen the film Mallrats, this game needs no explanation (although Orion Cooper claims that he hadn't actually seen the film when he came up with the concept for Malls & Morons). Players adopt the roles of the various comedic stereotypes to inhabit the world of America's malls. Never having been to the US, I can't vouch for its accuracy - but it certainly matches any media-based interpretation of the phenomenon that I've ever seen.

In an slight twist on the concept of PC races, Malls & Morons uses PC 'types' to represent the different...err...types of poeple to inhabit the mall: Freaks, Jocks, Nerds, Undermen, Valley People, and Weirdoes. These are presented just like races, and amplify the stereotypical characteristics of each - for example, Jocks are strong but dumb, Nerds are smart but weedy and Valley People are attractive but vacant. When reading this section, I could already imagine the characters from Clerks, Mallrats, even Buffy.

I won't go into too much detail here - you can read it all for yourself here at EN World. I spent a good hour or so reading through the entire game, chuckling to myself frequently - Orion Cooper seems to be a very observant chap and is really able to pick up on the small things that make the mall what it is. From Trekkies to Teen-Witches, from feats such as Improved Grope and Ugly to spells like Acne and Foul Breath, from the fact that you character cannot die to the stat blocks for Eric Noah and Stephen Hawkins, the whole game just appears to be all about tongue-in-cheek fun.

If I had any reservation about the game at all, it would lie solely in its suitability as a long-term prosepct. I suspect that it is intended for the occasional one-off session in between the heavier, more serious dungeon-crawls of D&D. This opinion, of course, is given with no first-hand experience of the game itself.

Of course, there is one other thing in Malls & Morons' favour - it's free. Doesn't cost a penny. Gratis. You can download it now, or peruse the rules on the website. I sincerely recommend that you do so.
 

I will admit, I've not played this game. However, I've enjoyed it everytime I've read it. At first, I could do nothing but laugh, because I thought it was a just a joke poking fun at D&D. Now I realize that it is an honest attempt to put the real world into gaming, or is that gaming into the real world. The rules are good, I especially like how they've discussed martial arts. The classes (base and prestige) are excellently done for the present day. My favorite section, though, was the celebrity NPCs. Gary Gygax as a god...need I say more?
 


Don't be a wussy! Grab your paintball gun and grab your hockey stick and travel to one of the most, if not the most, dangerous places human beings have ever built ... the Mall! Perform great deeds! Be the coolest or uncoolest beyatch you can be! Participate in epic adventures in a setting eerily familiar to our own! And if you don't join, we understand completely ... Wussy!

This Adobe Acrobat file contains all the rules to play and run a Malls & Morons game. It is 98 pages long and talks about various subjects like Types, Classes, Skills, and etc. It is all the information you need in one file.
 

A great game - wonderful for a one night game when you have nothing else to do. And it's a joy to read, too. Really, really funny.

Oh, and the Trekkie class was signifantly rewritten by me way back when M&M was on it's own site, but I'm not credited. Not that I asked to be, but hey. I just wanted to mention that.

So anyway, you might think I'm a bit biased, what with having a modicum of creative influence, but on the other hand the reason I got involved in the first place was because I thought the game was so good. And it's free. You have nothing to loose, try it.


- Z a c h
 


Oh, hey, no prob. Like I said, I never asked to be credited or anything so I don't blame you or anything. I just mentioned it because I'm egotisitical.

Anyway, I just want to reiterate this again:

Go read it now.
 

Gotta say that this is one of my favorite games to play when we just wanna have fun, and don't wanna get caught up in a big storyline(although, with a little bit of work, you can run really funny epics. My new M&M campaign "The Lord of the Haze" speaks to that.)
 

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