So our 4e campaign got put on hold... our Savage Worlds GM got called out of town for an extended period... and I, foolishly said, "Hey, I'll run AD&D".
For the first time in over 20 years --13 years, if 2nd Edition counts as AD&D.
We're two sessions in and having a blast. I took our 4e homebrew, The Port on the Aster Sea, dialed it back several hundred years, and had people roll up PC's --4d6, drop lowest, arrange to taste, 2-for-1 one stat-- using the PHB and Unearthed Arcana.
It's been very interesting, taking a good, hard look at the system after many more years of DM'ing and gaming in general. There's a bit of nostalgia at work --I take an inexplicable amount of enjoyment out of looking up rolls on the combat matrices-- but everything seems so familiar, the books seemed better organized than I remembered them --thought that might be because I practically memorized this edition as a kid-- and they really are full of idiosyncratic and inspirational details.
It's like I'm willing to meet AD&D halfway now. I have a much better grasp of when to deviate for the rules and implied play style, and more importantly, why I want to do so. I've also picked up quite a bit of insight into how the system works for it's proponents here (and elsewhere). AD&D runs fast and well, even when flipping through the books on my lap, sitting in a lawn chair in my friend's back yard, at night (ah, summer gaming outdoors, in the city...).
Meh, I'm blathering... all I can say is I'm really looking forward to session 3 --I'm even tracking in-game time, by day! I'll be posting my (new) experiences with the (old) system here, along with some of the already odd adventures of the Pogsley and Sons Detective Agency, which are a little like the Rockford Files, if Jim Rockford were hired by the Mothra Girls and was more open to poisoning and murder.
For the first time in over 20 years --13 years, if 2nd Edition counts as AD&D.
We're two sessions in and having a blast. I took our 4e homebrew, The Port on the Aster Sea, dialed it back several hundred years, and had people roll up PC's --4d6, drop lowest, arrange to taste, 2-for-1 one stat-- using the PHB and Unearthed Arcana.
It's been very interesting, taking a good, hard look at the system after many more years of DM'ing and gaming in general. There's a bit of nostalgia at work --I take an inexplicable amount of enjoyment out of looking up rolls on the combat matrices-- but everything seems so familiar, the books seemed better organized than I remembered them --thought that might be because I practically memorized this edition as a kid-- and they really are full of idiosyncratic and inspirational details.
It's like I'm willing to meet AD&D halfway now. I have a much better grasp of when to deviate for the rules and implied play style, and more importantly, why I want to do so. I've also picked up quite a bit of insight into how the system works for it's proponents here (and elsewhere). AD&D runs fast and well, even when flipping through the books on my lap, sitting in a lawn chair in my friend's back yard, at night (ah, summer gaming outdoors, in the city...).
Meh, I'm blathering... all I can say is I'm really looking forward to session 3 --I'm even tracking in-game time, by day! I'll be posting my (new) experiences with the (old) system here, along with some of the already odd adventures of the Pogsley and Sons Detective Agency, which are a little like the Rockford Files, if Jim Rockford were hired by the Mothra Girls and was more open to poisoning and murder.
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