LostSoul
Adventurer
How often do we see a hero in a movie, beaten up or shaken somehow, declare his need for a stiff drink or a smoke? It got me thinking, "There should be some mechanics for that."
So what did I come up with? The healing powers of alcohol and nicotine!
You heal 1 hp/2 levels if you have a smoke or a mixed drink.
You heal 1 hp/level if you have a shot (at least 70-proof) or a beer.
There should be some cap on the healing that can be done, or else characters will turn into chain-smoking alcoholics.
Something like 2 or 3 x level per day.
You could turn this ability into a Feat:
Hard Boiled [General]
You can compose yourself through substance abuse.
Prerequisites: Cha 13+
Benefit:
You heal 1 hp/2 levels if you have a smoke or a mixed drink. You heal 1 hp/level if you have a shot of liquor (at least 35% alcohol by volume) or a beer.
You heal naturally at 1/2 the normal rate.
Or you could make it some kind of ability that you can only gain at first level, with the penalty that you only gain 1/2 normal healing through any other methods.
If you're running a game with Sanity (Insanity, more likely), you should be able to stave off the effects of Temporary Insanity this way. Your character panics from seeing things that should not be, so he scurries away and downs what's left in his flask. Then he's good to go.
So what did I come up with? The healing powers of alcohol and nicotine!
You heal 1 hp/2 levels if you have a smoke or a mixed drink.
You heal 1 hp/level if you have a shot (at least 70-proof) or a beer.
There should be some cap on the healing that can be done, or else characters will turn into chain-smoking alcoholics.

You could turn this ability into a Feat:
Hard Boiled [General]
You can compose yourself through substance abuse.
Prerequisites: Cha 13+
Benefit:
You heal 1 hp/2 levels if you have a smoke or a mixed drink. You heal 1 hp/level if you have a shot of liquor (at least 35% alcohol by volume) or a beer.
You heal naturally at 1/2 the normal rate.
Or you could make it some kind of ability that you can only gain at first level, with the penalty that you only gain 1/2 normal healing through any other methods.
If you're running a game with Sanity (Insanity, more likely), you should be able to stave off the effects of Temporary Insanity this way. Your character panics from seeing things that should not be, so he scurries away and downs what's left in his flask. Then he's good to go.