Manual of the Planes and other sources

Mercule

Adventurer
So, I'm running a homebrew setting that does not rely heavily on the planes. Still, there are questions about the nature of the universe that are pretty important to have answered. I've got a lot of the general answers, but I really want to nail down the specifics.

To that end, I need to figure out exactly how my cosmology fits together, and I'm looking for some guidance on how to do this. To say that I want a non-standard cosmology would be an understatement. For that reason, I've avoided the Manual of the Planes thus far, but I want to know if there would actually be some value to that book, or if there are some 3rd party books that might be helpful.

As I said, non-standard: It has been expressly established that there are no elemental planes -- elementals are gathered from prime-planar elements and given a semi-sentience in the process. Positive and negative planes are a "maybe" -- I really only care about them because I like the 1E explanation of the Plane of Shadow being an interplay between them and the Prime. No great wheel or anything resembling it -- the gods live in other planes, but are not divided by alignment. Probably no ethereal plane, though it's a possibility -- the plane of shadow will fill many of those niches. Not sure about an astral plane. I want to reduce the number of transitive planes, in general. The shadow plane will fill some of that role, too. I guess the closest model of which I'm aware is the Eberron cosmology, but that isn't quite an exact fit, either.

Basically, I've got all these ideas floating around and need to codify them and ask some detail questions. Or, I've got the blocks, now I need some idea of how to put them together.

I know that much of the MoP would be of limited value to me (pretty much anything besides the "roll your own" bits). What I'd really like to know is whether the rest of the book has enough in it, that isn't also in the 3.5 DMG, to warrant the price tag. Or, is there a 3rd party sourcebook that would help me do what I want?

Any thoughts or recommendations?
 

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MoP is one of the best 3.x books, IMHO. Even if you use a completely different cosmology, there are tons of flavorful examples in the book that you can borrow and modify for your own purposes.

(Purists like Shemeska et al. are going to say MoP is just warmed over Planescape, but MoP has the advantage of being 3.x-compatible, and available.)

MoP also has some guidance on how to create your own cosmology. Including thing like what to do if you have no Astral plane, or condense the Outer Planes down to just two (good and evil, or law and chaos), etc. I'm not sure MoP explicitly addresses a cosmology lacking elemental planes, though.
 

Yeah, MotP is an excellent tool for "roll your own" cosmologies. Besides the Great Wheel and its associated planes, it presents several variant planes and cosmologies.
 

Book of Planes by Mongoose I think does a better job of make your own plane then MotP which is still a great book. Portals and Planes by FFG is also really good.
 


*shameless plug*

If you do decide to get Manual of the Planes....please buy my copy that I have for sale! The link to my stuff is in my sig. It's one of the only WotC books I have left.
 

Joshua Randall said:
MoP is one of the best 3.x books, IMHO. Even if you use a completely different cosmology, there are tons of flavorful examples in the book that you can borrow and modify for your own purposes.

(Purists like Shemeska et al. are going to say MoP is just warmed over Planescape, but MoP has the advantage of being 3.x-compatible, and available.)

Agreed. *grin*

I rather liked the MotP. Yes to a great extent I like it a lot because of the fact that by and large it's a continuation of Planescape, but regardless of PS's rather lengthy shadow, the book takes pains to offer a fully stocked kitchen, not just a buffet line, so to speak.

The latter portions of the book do a nice job with various alternate planes, alternate cosmological models, etc including those having nothing to do with alignment or element divisions. I recommend the book on a number of levels actually, especially to DMs pondering using the planes for the first time, or those wishing to use it to fashion a different cosmology for their home campaign.

Not to say that the original PS material can't be taken into a back alley, beaten over the head, and its pockets rummaged through for ideas and concepts to port to a different cosmological model. ;)
 

Let me also say that every time I read MoP, it makes me want to immediately run a game set on the planes. That, to me, is a strong endorsement of how good the book is.
 

MotP

This book is great, i troll it for hours on end, seeing if theres something i missed before pertaining to anything with the planes. there are lots of ideas for alternate planes in this book, ranging from demiplane alternates to how your planes could interact if you want to make your own uni or multiverse. id recommend it for ideas in general, or you could try the planar handbook, but its not quite as good.
 


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