Shemeska
Adventurer
IHowever, as a DM, I find it a REAL headache to remember all those 'special' rules for various situations.
I have to agree with you. As much as I adore the flavor text and atmosphere present in the 2e planar material, I've used the full suite of 'special' rules on a single occasion.
For an evil themed 3.x one-shot game set in Carceri (Othrys, Porphatys, and Minethys) I incorporated the full set of 2e rules regarding spell keys, power keys, restricted spells in Carceri, magic item functions and weapons +'s by plane by plane of forging, and clerical caster level by planar distance from their deity's home plane.
End result? Never again. They drip flavor, but in terms of running the game they're way too complicated for my style of running. I'm incredibly fast and loose with the rules, and the complexities of so many special cases was a bit much.