Many Shot versus Skirmish

KarinsDad

Adventurer
A player of mine will be taking a Scout in our next campaign. He asked the question as to whether the statement "deals an extra D6 damage on all attacks she makes on any round in which she moves at least 10 feet" applies to Manyshot.

Manyshot indicates that any precision damage only occurs on the first attack.

Skirmish is precision damage, but it only applies on the character's turn (i.e. cannot be used with Attacks of Opportunity unless possibly due to an opponent's Readied action).


So, I ruled that since Manyshot is in the PHB, it is a "closer to the source" rule and since Skirmish does not explicitly state that it overrides Manyshot, it does not.


However, I am open to the possibility if someone can find a rule that allows for it.


I looked at Dual Strike and it is similar (for this purpose) to Manyshot.


I couldn't think of a way to move 10 feet and still get in multiple attacks anyway (except psionic Hustle), so I'm not quite sure what the Scout designers were thinking with regard to how to get multiple attacks, all with the Skirmish damage. Hustle and an AoO on a Readied action were the only two ways to accomplish it that I could think of. Can anyone think of other ways to do that?
 

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Greater Many Shot allows you to apply precision based damaged to each arrow (such as critical hits, sneak attacks and point blank shot) so skirmish should work it. Psionic Lions charge should work with it. I think the devrish PRC can move and take full attack actions. Any creature with the pounce ability could do it to. Dire charge from the epic level hand book would also work.
 

I think the Scout designers were thinking you would either get a full attack or your Skirmish damage.

BUT I you want to be able to make a full attack and get Skirmish damage on each attack you might want to check the Dervish (Complete Warrior) class ability.

Derivsh Dance lets you move up to your speed as part of a full attack action, as long as you move at least 5ft between each attack (but you cannot return to a square you just exited).

Hmm Scout/Dervish nasty combo...
 

Have you seen the errata for the skirmish ability?
The skirmish damage can only be applied after you moved at least 10 feet away from where you started.
You can use manyshot, a standard action, you will apply the damage of skirmish to one arrow only, as for a sneak attack.
 

FEADIN said:
Have you seen the errata for the skirmish ability?
The skirmish damage can only be applied after you moved at least 10 feet away from where you started.
You can use manyshot, a standard action, you will apply the damage of skirmish to one arrow only, as for a sneak attack.

Bah... errata, they also made it utterly useless for a mounted character. They weakened an already weak ability because there were some good combinations to make it useful. Sneak attack is generally better.
 

FEADIN said:
Have you seen the errata for the skirmish ability?
The skirmish damage can only be applied after you moved at least 10 feet away from where you started.
You can use manyshot, a standard action, you will apply the damage of skirmish to one arrow only, as for a sneak attack.

Yes I did see that.

Aust Diamondew said:
Greater Many Shot allows you to apply precision based damaged to each arrow (such as critical hits, sneak attacks and point blank shot) so skirmish should work it. Psionic Lions charge should work with it. I think the devrish PRC can move and take full attack actions. Any creature with the pounce ability could do it to. Dire charge from the epic level hand book would also work.

Thanks for mentioning Greater Manyshot. I suspect that this is the route he will have to go if he wants to do this. I suspect he will not want to PrC Dervish.

Thanks for the answers guys.
 

Order of the Bow's Ranged Precision also stacks with the Scout's Skirmish, so you can make your one shot count for more damage.

Also the errata doesn't really bother the Dervish ability much as far as I can see.
 
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