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Megaton Games

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My own preference when I was running games on a VTT (maptools ftw): I liked furniture and such as placeables. Sometimes I didn't want what the artist did. At the least, I know I would appreciate it if your pdf used layers so that I could turn furniture (or numbers, the grid, or the background) off. I don't know if you have plans for that, but it would enhance your product.
 

My own preference when I was running games on a VTT (maptools ftw): I liked furniture and such as placeables. Sometimes I didn't want what the artist did. At the least, I know I would appreciate it if your pdf used layers so that I could turn furniture (or numbers, the grid, or the background) off. I don't know if you have plans for that, but it would enhance your product.

The PDF's are indeed layered (furniture, numbering, grid etc). They are in 300 DPI per inch (printed). Every 5 ft square is 60 pixels.
The battle maps are much higher resolution - every square is 250 pixels (10200x13200 pixels).
 
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Some other maps from the map blog:
 

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  • mgdd012_megaton_games_dungeon_w_central_round_room_low.jpg
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