Scorpio said:Ah, I believe grids are overrated anyway...they usually make maps look cookie-cutter...
Scorpio said:Thanks, I appreciate the kind words.
I know what you mean about the grids, I just keep trying to come up with a way(besides overlays) to have grid-utility without the lines,LOL....
Mapmaker said:As for grids that don't look like grids, I personally prefer stonework tile floors with 5' squares (where applicable). This tends to look great in dungeon maps, but I've also carried the techniques over to sidewalk tiles in my Global Positioning series for Polyhedron. It works just as well there, even if real sidewalks generally aren't made out of 5' squares...Tile floors are also easy to turn into grids.
When I need to have a grid in a place where one can't be camouflaged into the setting, I generally try to make the lines faint, so that you can use them if you need to but they don't get in your way.
Few things can spoil a map like an overemphasized grid...
Yeah; for regional or world maps, I prefer to just include a scale at the bottom to allow readers to measure distance more freely.Originally posted by Prime_Evil In a dungeon setting, it's relatively easy to hide the map grid, but this is a real problem for overland maps.
If you are open to requests, I would love to see a map of an industrial setting (such as an abandoned steel mill or something similar).
If you don't mind a question about your technique, how did you do the water for the map of the Kopru ruins on page 42 of Dungeon 98? I love the semi-translucent effect. I assume that it was somehow done in Photoshop using layers with different opacity settings, but I've got no idea how you managed to create the final result. Did you use a commercial filter, or was this all done manually?